Chariot and Horse at the Gate
"Chariot and Horse at the Gate" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 24 moves; the key first move is R2+9. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, 2 Chariots, a Horse, 2 Soldiers. Black has a General, 2 Advisors, 2 Elephants, a Chariot, 2 Soldiers.
Solution move by move
- 1. Red R2+91. Black E5-7
1. Black E5-7 - 2. Red H1+22. Black K6=5
2. Black K6=5 - 3. Red R2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for3. Black A5-63. Black A5-6 - 4. Red H2-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K5+14. Black K5+1 - 5. Red H4-6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
5. Black K5=45. Black K5=4 - 6. Red R3-16. Black A4+5
6. Black A4+5 - 7. Red H6+47. Black K4+1
7. Black K4+1 - 8. Red H4-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for8. Black K4-18. Black K4-1 - 9. Red H5+79. Black K4-1
9. Black K4-1 - 10. Red P8=7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for10. Black K4=510. Black K4=5 - 11. Red R3=5Why it works
- Wins material: takes the Advisor.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
11. Black K5+111. Black K5+1 - 12. Red R1+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for12. Black K5-112. Black K5-1 - 13. Red P7=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
13. Black K5=413. Black K5=4 - 14. Red R1=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for14. Black K4=514. Black K4=5 - 15. Red E3+5Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Elephant; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 16 replies, so compare each one before playing it.
15. Black R5-115. Black R5-1 - 16. Red E1+3Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
16. Black R5=816. Black R5=8 - 17. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
17. Black P4+117. Black P4+1 - 18. Red R6-7Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
18. Black R8+218. Black R8+2 - 19. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
19. Black R8-119. Black R8-1 - 20. Red K5-1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
20. Black R8=420. Black R8=4 - 21. Red H7-9Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
21. Black R4-421. Black R4-4 - 22. Red H9-7Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
22. Black R4+122. Black R4+1 - 23. Red E3-5Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
23. Black R4+123. Black R4+1 - 24. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
24. Red K5+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K6=5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with R1+3. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R3-2. Try it on the board
- 6. Black A4+5
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K4+1
- If Black plays E7-5 instead: Red mates immediately with R1=6. Try it on the board
- If Black plays K4-1 instead: Red mates immediately with P8=7. Try it on the board
- 8. Black K4-1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black K4-1
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K5+1
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black R5-1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black R5=8
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5-1 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P4+1
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=5 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black R8+2
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=3 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black R8-1
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=3 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black R8=4
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-2 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black R4-4
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=3 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black R4+1
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4-1 instead: no immediate mate; the attack continues. Try it on the board
- 23. Black R4+1
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Chariot and Horse at the Gate"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
24 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+9 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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