Ascending the Altar to Appoint the General
"Ascending the Altar to Appoint the General" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 28 moves; the key first move is C3=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, a Chariot, 2 Cannons, 4 Soldiers. Black has a General, a Elephant, a Chariot, a Cannon, 5 Soldiers.
Solution move by move
- 1. Red C3=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 29 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
1. Black C7+11. Black C7+1 - 2. Red R3-6Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
2. Black R4-32. Black R4-3 - 3. Red C4=6Why it worksWhat to watch out for
- Not forcing: the defender has 28 replies, so compare each one before playing it.
3. Black R4=23. Black R4=2 - 4. Red +P=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
4. Black K4-14. Black K4-1 - 5. Red R3+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K4+15. Black K4+1 - 6. Red R3=7Why it worksWhat to watch out for
- Not forcing: the defender has 30 replies, so compare each one before playing it.
6. Black E5-76. Black E5-7 - 7. Red R7-7Why it worksWhat to watch out for
- Not forcing: the defender has 30 replies, so compare each one before playing it.
7. Black P6+17. Black P6+1 - 8. Red K5=4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 27 replies, so compare each one before playing it.
8. Black +P=78. Black +P=7 - 9. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
9. Black P7=69. Black P7=6 - 10. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 28 replies, so compare each one before playing it.
10. Black R2=910. Black R2=9 - 11. Red R7=611. Black K4=5
11. Black K4=5 - 12. Red P5+112. Black K5-1
12. Black K5-1 - 13. Red R6=3Why it worksWhat to watch out for
- Not forcing: the defender has 29 replies, so compare each one before playing it.
13. Black R9-413. Black R9-4 - 14. Red C6-6Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
14. Black P6=514. Black P6=5 - 15. Red C6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for15. Black E7+515. Black E7+5 - 16. Red C5+4Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
16. Black P5=616. Black P5=6 - 17. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
17. Black P8=717. Black P8=7 - 18. Red R3+2Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
18. Black P6+118. Black P6+1 - 19. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
19. Black -P=219. Black -P=2 - 20. Red R3=9Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
20. Black R9+820. Black R9+8 - 21. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
21. Black R9-421. Black R9-4 - 22. Red R9=6Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
22. Black P2=322. Black P2=3 - 23. Red R6+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for23. Black K5-123. Black K5-1 - 24. Red P7=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for24. Black K5=624. Black K5=6 - 25. Red C5=8Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
25. Black R9=425. Black R9=4 - 26. Red R6-4Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
26. Black P3=426. Black P3=4 - 27. Red C8-6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
27. Black K6+127. Black K6+1 - 28. Red C8=4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
28. Red C8=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black C7+1
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays R4=2 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays R4=1 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays R4-1 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays R4-2 instead: Red mates immediately with R3=6. Try it on the board
- 2. Black R4-3
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4-2 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black R4=2
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black E5-7
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P6+1
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black +P=7
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P7=6
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black R2=9
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K4=5
- If Black plays R9=4 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K5-1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black R9-4
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black E7+5
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P5=6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P8=7
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P6+1
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black -P=2
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black R9+8
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black R9-4
- If Black plays R9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=3 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black P2=3
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=8 instead: no immediate mate; the attack continues. Try it on the board
- 25. Black R9=4
- If Black plays P6+1 instead: Red mates immediately with C8+2. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with C8+2. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with C8+2. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with C8+2. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with C8+2. Try it on the board
- 26. Black P3=4
- If Black plays P6+1 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 27. Black K6+1
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Ascending the Altar to Appoint the General"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
28 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C3=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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