Cannon Strikes the Border Town

Cannon Strikes the Border Town楚河 漢界相帥仕卒車卒卒相卒炮俥兵車俥兵兵馬將兵

"Cannon Strikes the Border Town" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 20 moves; the key first move is -R=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Advisor, 2 Elephants, 2 Chariots, a Cannon, 4 Soldiers. Black has a General, 2 Chariots, a Horse, 4 Soldiers.

Solution move by move

  1. 1. Red -R=6 (check, sacrifices the Chariot, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    1. Black R4-5 (captures the Chariot, threatens mate next move)
    1楚河 漢界相帥仕卒卒卒相卒炮車兵車俥兵兵馬將兵
    1. Black R4-5
  2. 2. Red R1=6 (check, sacrifices the Chariot, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    2. Black H3+4 (captures the Chariot)
    2楚河 漢界相帥仕卒卒卒相卒炮車兵車馬兵兵將兵
    2. Black H3+4
  3. 3. Red C1+4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 42 replies, so compare each one before playing it.
    3. Black P6+1 (captures the Advisor, check)
    3楚河 漢界相帥卒卒卒相卒車兵車馬兵兵炮將兵
    3. Black P6+1
  4. 4. Red K5=4 (captures the Soldier)
    Why it works
    • Wins material: takes the Soldier.
    What to watch out for
    • Not forcing: the defender has 39 replies, so compare each one before playing it.
    4. Black R4=6 (check, the only legal reply)
    4楚河 漢界相帥卒卒相卒車兵車馬兵兵炮將兵
    4. Black R4=6
  5. 5. Red K4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 42 replies, so compare each one before playing it.
    5. Black R6-2 (captures the Soldier)
    5楚河 漢界相帥卒卒相卒兵車馬兵車炮將兵
    5. Black R6-2
  6. 6. Red P5=6 (check)
    Why it works–
    What to watch out for
    • The Soldier stands where it can be captured.
    6. Black K4=5
    6楚河 漢界相帥卒卒相卒兵車馬兵車炮將兵
    6. Black K4=5
  7. 7. Red C1+1 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    7. Black R6-1
    7楚河 漢界相帥卒卒相卒兵車馬兵將車兵炮
    7. Black R6-1
  8. 8. Red P9=8 (captures the Chariot)
    Why it works
    • Wins material: takes the Chariot.
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    8. Black P3=4
    8楚河 漢界相帥卒卒相卒兵馬兵將車兵炮
    8. Black P3=4
  9. 9. Red P8=7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    9. Black H4-6
    9楚河 漢界相帥卒卒相卒兵兵馬將車兵炮
    9. Black H4-6
  10. 10. Red P7+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    10. Black P9=8
    10楚河 漢界相帥卒卒相卒兵兵馬將車兵炮
    10. Black P9=8
  11. 11. Red P2=3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    11. Black P8=7
    11楚河 漢界相帥卒卒相卒兵兵馬將車兵炮
    11. Black P8=7
  12. 12. Red P3=4 (captures the Chariot, check, sacrifices the Soldier, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Chariot.
    What to watch out forNo real drawback in this position.
    12. Black K5=6 (captures the Soldier)
    12楚河 漢界相帥卒卒相卒兵兵馬將炮
    12. Black K5=6
  13. 13. Red C1-8
    Why it works–
    What to watch out for
    • Not forcing: the defender has 16 replies, so compare each one before playing it.
    13. Black P5+1
    13楚河 漢界相帥卒卒炮相卒兵兵馬將
    13. Black P5+1
  14. 14. Red E5+3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 16 replies, so compare each one before playing it.
    14. Black H6+5
    14楚河 漢界相帥卒卒炮卒相馬兵兵將
    14. Black H6+5
  15. 15. Red P6=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 17 replies, so compare each one before playing it.
    15. Black H5-3
    15楚河 漢界相帥卒卒炮卒相馬兵兵將
    15. Black H5-3
  16. 16. Red P7=6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 17 replies, so compare each one before playing it.
    16. Black P7=6 (threatens mate next move)
    16楚河 漢界相帥卒卒炮卒相馬兵兵將
    16. Black P7=6
  17. 17. Red C1=6 (captures the Soldier)
    Why it works
    • Wins material: takes the Soldier.
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    17. Black H3-5 (captures the Soldier)
    17楚河 漢界相帥炮卒卒相兵馬將
    17. Black H3-5
  18. 18. Red P6=5 (captures the Horse)
    Why it works
    • Wins material: takes the Horse.
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    18. Black P5=4
    18楚河 漢界相帥炮卒卒相兵將
    18. Black P5=4
  19. 19. Red C6=9
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    19. Black P4+1
    19楚河 漢界相帥炮卒卒相兵將
    19. Black P4+1
  20. 20. Red E3-1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    20. Black P4=3
    20楚河 漢界相帥炮卒卒相兵將
    20. Black P4=3

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界相帥炮卒卒相兵將

The record ends here.

Questions about this puzzle

Who moves first in "Cannon Strikes the Border Town"?

Red moves first, as in every puzzle of Hundred Game Manual.

How many moves does the solution take?

20 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move -R=6 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Hundred Game Manual →

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