B. Chariot and Horse Class, Game 10

B. Chariot and Horse Class, Game 10楚河 漢界帥仕相砲車卒仕傌俥卒士將士

"B. Chariot and Horse Class, Game 10" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 7 moves; the key first move is R7=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Advisors, a Elephant, a Chariot, a Horse. Black has a General, 2 Advisors, a Chariot, a Cannon, 2 Soldiers.

Solution move by move

  1. 1. Red R7=5 (captures the Soldier, check)
    Why it works
    • Wins material: takes the Soldier.
    What to watch out forNo real drawback in this position.
    1. Black -A+5 (threatens mate next move)
    1楚河 漢界帥仕相砲車卒仕傌俥士士將
    1. Black -A+5
  2. 2. Red H3+4 (captures the Advisor, check)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    2. Black K5=6 (threatens mate next move)
    2楚河 漢界帥仕相砲車卒仕俥傌士將
    2. Black K5=6
  3. 3. Red H4+2 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    3. Black K6=5 (threatens mate next move)
    3楚河 漢界帥仕相砲車卒仕俥士傌將
    3. Black K6=5
  4. 4. Red R5+2 (captures the Advisor, check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    4. Black K5=4 (threatens mate next move)
    4楚河 漢界帥仕相砲車卒仕俥傌將
    4. Black K5=4
  5. 5. Red R5+1 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black K4+1 (threatens mate next move)
    5楚河 漢界帥仕相砲車卒仕將傌俥
    5. Black K4+1
  6. 6. Red H2-4 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    6. Black K4+1 (threatens mate next move)
    6楚河 漢界帥仕相砲車卒仕將傌俥
    6. Black K4+1
  7. 7. Red R5=6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    7楚河 漢界帥仕相砲車卒仕將傌俥
    7. Red R5=6

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥仕相砲車卒仕將傌俥

Red wins after 7 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Chariot and Horse Class, Game 10"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

7 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R7=5 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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