B. Chariot and Horse Class, Game 10
"B. Chariot and Horse Class, Game 10" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 7 moves; the key first move is R7=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, a Elephant, a Chariot, a Horse. Black has a General, 2 Advisors, a Chariot, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red R7=5Why it works
- Wins material: takes the Soldier.
What to watch out for1. Black -A+51. Black -A+5 - 2. Red H3+4Why it works
- Wins material: takes the Advisor.
What to watch out for2. Black K5=62. Black K5=6 - 3. Red H4+2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K6=53. Black K6=5 - 4. Red R5+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
What to watch out for4. Black K5=44. Black K5=4 - 5. Red R5+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black K4+15. Black K4+1 - 6. Red H2-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K4+16. Black K4+1 - 7. Red R5=6Why it works
- Ends the game: no legal reply remains.
What to watch out for7. Red R5=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black -A+5
- If Black plays +A-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: Red mates immediately with R5=6. Try it on the board
- 2. Black K5=6
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K6=5
- If Black plays K6+1 instead: Red mates immediately with R5+2. Try it on the board
Final position
Red wins after 7 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Chariot and Horse Class, Game 10"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R7=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Chariots and Horse Class, Game 01
- B. Chariot and Horse Class, Game 12
- B. Chariot and Horse Class, Game 11
- B. Chariot and Horse Class, Game 09
- B. Chariot and Horse Class, Game 08
- B. Chariot and Horse Class, Game 07
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