B. Two Chariots and Horse Class, Game 01
"B. Two Chariots and Horse Class, Game 01" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 8 moves; the key first move is +R+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, 2 Chariots, a Horse. Black has a General, a Advisor, a Chariot, a Horse, a Soldier.
Solution move by move
- 1. Red +R+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K6+11. Black K6+1 - 2. Red +R-12. Black K6-1
2. Black K6-1 - 3. Red +R=4Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black K6+13. Black K6+1 - 4. Red H1+24. Black K6-1
4. Black K6-1 - 5. Red R3+9Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K6+15. Black K6+1 - 6. Red R3=7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K6+16. Black K6+1 - 7. Red R7-2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for7. Black A5+47. Black A5+4 - 8. Red R7=6Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Advisor.
What to watch out for8. Red R7=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black K6-1
- If Black plays K6+1 instead: Red mates immediately with -R+7. Try it on the board
- 3. Black K6+1
- If Black plays R6-3 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6-1
- If Black plays K6+1 instead: Red mates immediately with R3+7. Try it on the board
Final position
Red wins after 8 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Horse Class, Game 01"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +R+6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Chariots and Horse Class, Game 03
- B. Two Chariots and Horse Class, Game 04
- B. Two Chariots and Horse Class, Game 02
- B. Chariot and Horse Class, Game 12
- B. Chariot and Horse Class, Game 11
- B. Chariot and Horse Class, Game 10
More from Chariot & Horse mates →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文