B. Two Chariots and Horse Class, Game 02
"B. Two Chariots and Horse Class, Game 02" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 9 moves; the key first move is +R+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Horse. Black has a General, 2 Advisors, a Chariot, a Cannon, a Soldier.
Solution move by move
- 1. Red +R+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K4+11. Black K4+1 - 2. Red -R+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for2. Black K4+12. Black K4+1 - 3. Red -R=6Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black K4-13. Black K4-1 - 4. Red H6+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for4. Black K4+14. Black K4+1 - 5. Red R7-2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K4-15. Black K4-1 - 6. Red R7-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K4+16. Black K4+1 - 7. Red H8+77. Black K4-1
7. Black K4-1 - 8. Red R7=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for8. Black A5+48. Black A5+4 - 9. Red R6+1Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Advisor.
What to watch out for9. Red R6+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 3. Black K4-1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K4+1
- If Black plays K4-1 instead: Red mates immediately with R7+3. Try it on the board
- 7. Black K4-1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
Red wins after 9 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Horse Class, Game 02"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
9 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +R+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Chariots and Horse Class, Game 06
- B. Two Chariots and Horse Class, Game 03
- B. Two Chariots and Horse Class, Game 04
- B. Two Chariots and Horse Class, Game 01
- B. Chariot and Horse Class, Game 12
- B. Chariot and Horse Class, Game 11
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