B. Two Chariots and Horse Class, Game 06
"B. Two Chariots and Horse Class, Game 06" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 9 moves; the key first move is R2+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, 2 Advisors, 2 Chariots, a Horse. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon.
Solution move by move
- 1. Red R2+11. Black K6+1
1. Black K6+1 - 2. Red H5-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
2. Black E5+72. Black E5+7 - 3. Red R7=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K6=53. Black K6=5 - 4. Red R2-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black A5+64. Black A5+6 - 5. Red R2=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
What to watch out for5. Black K5-15. Black K5-1 - 6. Red +R+16. Black K5-1
6. Black K5-1 - 7. Red -R=5Why it works
- Takes away the General's escape squares.
What to watch out for7. Black A4+57. Black A4+5 - 8. Red R5+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
What to watch out for8. Black K5=48. Black K5=4 - 9. Red R4+1Why it works
- Ends the game: no legal reply remains.
What to watch out for9. Red R4+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K6+1
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K5-1
- If Black plays K5+1 instead: Red mates immediately with -R+1. Try it on the board
- 7. Black A4+5
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
Final position
Red wins after 9 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Horse Class, Game 06"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
9 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Chariot and Two Horses Class, Game 06
- B. Chariot and Two Horses Class, Game 07
- B. Two Chariots and Horse Class, Game 05
- B. Two Chariots and Horse Class, Game 03
- B. Two Chariots and Horse Class, Game 04
- B. Two Chariots and Horse Class, Game 02
More from Chariot & Horse mates →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文