B. Chariot and Two Horses Class, Game 09
"B. Chariot and Two Horses Class, Game 09" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 13 moves; the key first move is H4+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, a Chariot, 2 Horses. Black has a General, a Chariot, 2 Horses, 2 Soldiers.
Solution move by move
- 1. Red H4+61. Black K5-1
1. Black K5-1 - 2. Red H6+72. Black K5=4
2. Black K5=4 - 3. Red H7-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K4=53. Black K4=5 - 4. Red H5+34. Black K5+1
4. Black K5+1 - 5. Red H8-6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K5=45. Black K5=4 - 6. Red R4+46. Black K4-1
6. Black K4-1 - 7. Red R4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for7. Black K4+17. Black K4+1 - 8. Red H6+8Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for8. Black K4=58. Black K4=5 - 9. Red H3-49. Black H8+6
9. Black H8+6 - 10. Red H8-610. Black K5=4
10. Black K5=4 - 11. Red H6+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Horse.
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black K4=511. Black K4=5 - 12. Red +H-612. Black K5=4
12. Black K5=4 - 13. Red H6+8Why it works
- Ends the game: no legal reply remains.
What to watch out for13. Red H6+8
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5-1
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K5=4
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K5+1
- If Black plays K5=4 instead: Red mates immediately with R4+5. Try it on the board
- 6. Black K4-1
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K4=5
- If Black plays K4+1 instead: Red mates immediately with R4=6. Try it on the board
- 9. Black H8+6
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5=4
- If Black plays K5+1 instead: Red mates immediately with R4-2. Try it on the board
- 12. Black K5=4
- If Black plays K5+1 instead: Red mates immediately with H6+7. Try it on the board
Final position
Red wins after 13 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Chariot and Two Horses Class, Game 09"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H4+6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- A. Two Chariots and Horse Class: Standard Positions 5
- A. Two Chariots and Horse Class: Standard Positions 1
- A. Two Chariots and Horse Class: Standard Positions 2
- B. Chariot and Two Horses Class, Game 08
- B. Chariot and Two Horses Class, Game 06
- B. Chariot and Two Horses Class, Game 07
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