B. Two Chariots and Horse Class, Game 22

B. Two Chariots and Horse Class, Game 22楚河 漢界砲帥卒卒傌俥象俥士象士將

"B. Two Chariots and Horse Class, Game 22" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 5 moves; the key first move is R6+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Chariots, a Horse. Black has a General, 2 Advisors, 2 Elephants, a Cannon, 2 Soldiers.

Solution move by move

  1. 1. Red R6+1 (captures the Advisor, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    1. Black K6+1 (threatens mate next move)
    1楚河 漢界砲帥卒卒傌俥象士將象俥
    1. Black K6+1
  2. 2. Red R3+1 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    2. Black K6+1 (threatens mate next move)
    2楚河 漢界砲帥卒卒傌將象士俥象俥
    2. Black K6+1
  3. 3. Red R6=4 (check, sacrifices the Chariot, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    3. Black A5-6 (captures the Chariot, threatens mate next move)
    3楚河 漢界砲帥卒卒傌將象俥象士
    3. Black A5-6
  4. 4. Red R3-1 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    4. Black K6-1 (threatens mate next move)
    4楚河 漢界砲帥卒卒傌俥象將象士
    4. Black K6-1
  5. 5. Red H5+6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    5楚河 漢界砲帥卒卒俥象將象傌士
    5. Red H5+6

Final position

Final position楚河 漢界砲帥卒卒俥象將象傌士

Red wins after 5 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Horse Class, Game 22"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

5 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R6+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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