Nothing Can Be Done
"Nothing Can Be Done" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 15 moves; the key first move is R4+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Horse. Black has a General, a Chariot, 2 Soldiers.
Solution move by move
- 1. Red R4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
1. Black K6=51. Black K6=5 - 2. Red H4+32. Black K5+1
2. Black K5+1 - 3. Red R4+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K5-13. Black K5-1 - 4. Red R4+14. Black K5+1
4. Black K5+1 - 5. Red H3-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K5=45. Black K5=4 - 6. Red R4-2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
6. Black K4-16. Black K4-1 - 7. Red H4-6Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
7. Black K4=57. Black K4=5 - 8. Red H6+5Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
- The Horse stands where it can be captured.
8. Black K5+18. Black K5+1 - 9. Red R4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for9. Black K5-19. Black K5-1 - 10. Red H5+710. Black K5=4
10. Black K5=4 - 11. Red R4+111. Black K4+1
11. Black K4+1 - 12. Red H7+9Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
12. Black K4=512. Black K4=5 - 13. Red R4-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for13. Black K5-113. Black K5-1 - 14. Red H9+714. Black K5-1
14. Black K5-1 - 15. Red R4+2Why it works
- Ends the game: no legal reply remains.
What to watch out for15. Red R4+2
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K6=5
- If Black plays P4+1 instead: Red mates immediately with H4+6. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with H4+6. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with H4+6. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with H4+6. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with H4+6. Try it on the board
- 2. Black K5+1
- If Black plays K5=4 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays K5-1 instead: Red mates immediately with R4+5. Try it on the board
- 4. Black K5+1
- If Black plays K5-1 instead: Red mates immediately with R4+1. Try it on the board
- 6. Black K4-1
- If Black plays P4+1 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=6. Try it on the board
- 7. Black K4=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K5+1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5=4
- If Black plays K5-1 instead: Red mates immediately with R4+2. Try it on the board
- 11. Black K4+1
- If Black plays R5-7 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K4=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K5-1
- If Black plays K5=4 instead: Red mates immediately with R4=6. Try it on the board
Final position
Red wins after 15 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Nothing Can Be Done"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
15 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R4+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Led by the Nose
- 51. Clearing the Obstacles
- Feint East, Strike West
- An Earth-Shattering Stroke
- Chariot Hidden Behind the Horse
- One Step Too Slow
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