Chariot and Horse Roam Freely
"Chariot and Horse Roam Freely" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 20 moves; the key first move is H3+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Horse. Black has a General, a Chariot, a Soldier.
Solution move by move
- 1. Red H3+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
1. Black R5-11. Black R5-1 - 2. Red K6-1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
2. Black P6=52. Black P6=5 - 3. Red K6-1Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
3. Black K5+13. Black K5+1 - 4. Red H1-2Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
4. Black R5-54. Black R5-5 - 5. Red H2+45. Black K5=6
5. Black K5=6 - 6. Red R6=4Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
6. Black R5+56. Black R5+5 - 7. Red H4-2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for7. Black K6=57. Black K6=5 - 8. Red H2+38. Black K5+1
8. Black K5+1 - 9. Red R4=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
9. Black K5=69. Black K5=6 - 10. Red H3+2Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
10. Black R5-410. Black R5-4 - 11. Red R6+4Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
11. Black R5-211. Black R5-2 - 12. Red R6-3Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
12. Black R5+512. Black R5+5 - 13. Red H2-1Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
13. Black K6-113. Black K6-1 - 14. Red R6+214. Black K6-1
14. Black K6-1 - 15. Red H1+2Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
15. Black R5-415. Black R5-4 - 16. Red R6+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for16. Black R5-216. Black R5-2 - 17. Red H2-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for17. Black K6+117. Black K6+1 - 18. Red R6=5Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
18. Black P5=418. Black P5=4 - 19. Red K6+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for19. Black K6+119. Black K6+1 - 20. Red H3+2Why it works
- Ends the game: no legal reply remains.
What to watch out for20. Red H3+2
Variations and alternative defences
The source manual records 10 variations. Each branch starts from the move number shown.
- Variation 1, from move 13: R5=3 14. R6+1+ K6-1 15. H1-3+ K6=5 16. R6=5# Try it on the board
- Variation 2, from move 10: K6=5 11. R6+2+ K5-1 12. H2-3+ K5=6 13. R6+2 Try it on the board
- Variation 3, from move 6: R5=1 7. H4+2+ K6=5 8. R4=5+ R1=5 9. H2+3+ Try it on the board
- Variation 4, from move 5: R5=6 6. R6+3+ K5-1 7. R6+1+ K5+1 8. R6=4 Try it on the board
- Variation 5, from move 4: K5=6 5. H2+3 K6+1 6. H3+2 Try it on the board
- Variation 6, from move 4: K5+1 5. H2+4 K5=6 6. H4+2 K6=5 7. H2+3 Try it on the board
- Variation 7, from move 2: R5=6 3. H1+3+ K5=6 4. H3-5+ K6=5 5. R6=5 R6-1 6. K6-1 R6-4 7. H5-7+ K5=6 8. H7+6+ Try it on the board
- Variation 8, from move 1: K5+1 2. H1-2 K5=6 3. H2+4 R5-6 4. R6=4 P6=7 5. K6-1 P7=8 6. R4-4 R5=1 7. H4+2+ K6=5 8. R4=5+ R1=5 9. H2+3+ Try it on the board
- Variation 9, from move 5: R5+5 6. H4+6+ K6=5 7. R4+3+ K5+1 8. H6+8 Try it on the board
- Variation 10, from move 3: R5-5 4. R6=4 R5+5 5. R4-1 P6=7 6. H4+6+ Try it on the board
Final position
Red wins after 20 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Chariot and Horse Roam Freely"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
20 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H3+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- A Plan Well in Mind
- Strangely Familiar
- Firmness Tempered with Flexibility
- Golden Spears and Iron Horses
- Chariots Gallop, Horses Charge
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