B. Two Cannons and Horse Class, Game 09
"B. Two Cannons and Horse Class, Game 09" is a Xiangqi (Chinese Chess) puzzle from the collection Horse & Cannon mates. Red moves first and wins in 10 moves; the key first move is H3+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, 2 Cannons. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Soldier.
Solution move by move
- 1. Red H3+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
1. Black K5=61. Black K5=6 - 2. Red C5=2Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
2. Black A5+62. Black A5+6 - 3. Red C2=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black A6-53. Black A6-5 - 4. Red H1+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black E5-74. Black E5-7 - 5. Red H2-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K6+15. Black K6+1 - 6. Red C1-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
6. Black K6+16. Black K6+1 - 7. Red C4-3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
7. Black P5=47. Black P5=4 - 8. Red K6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
8. Black H2+48. Black H2+4 - 9. Red H3-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for9. Black H4+69. Black H4+6 - 10. Red C1=4Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red C1=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5=6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H2-4 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays H2+4 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays H2-3 instead: Red mates immediately with H1+2. Try it on the board
- 2. Black A5+6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H2-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H2+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H2-3 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black A6-5
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K6+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H2-4 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays H2+4 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays H2-3 instead: Red mates immediately with C1=4. Try it on the board
- 7. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: Red mates immediately with H3-4. Try it on the board
- If Black plays H2-4 instead: Red mates immediately with H3-4. Try it on the board
- If Black plays H2+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H2-3 instead: Red mates immediately with H3-4. Try it on the board
- If Black plays H2-1 instead: Red mates immediately with H3-4. Try it on the board
- 8. Black H2+4
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays H2-4 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays H2-3 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays H2-1 instead: Red mates immediately with C1=4. Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Cannons and Horse Class, Game 09"?
Red moves first, as in every puzzle of Horse & Cannon mates.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H3+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Cannons and Horse Class, Game 06
- B. Two Cannons and Horse Class, Game 07
- B. Two Cannons and Horse Class, Game 08
- B. Two Cannons and Horse Class, Game 01
- B. Two Cannons and Horse Class, Game 02
- B. Two Cannons and Horse Class, Game 03
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