No. 6: Lone Chariot Draws by Rule vs Horse, Two Advisors and One Elephant
"No. 6: Lone Chariot Draws by Rule vs Horse, Two Advisors and One Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 7 moves; the key first move is R3+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot. Black has a General, 2 Advisors, a Elephant, a Horse.
Solution move by move
- 1. Red R3+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for1. Black K6+11. Black K6+1 - 2. Red K4+1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
2. Black E3+52. Black E3+5 - 3. Red K4-1Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
3. Black E5-33. Black E5-3 - 4. Red R3-3Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
4. Black K6-14. Black K6-1 - 5. Red R3=7Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
5. Black E3+55. Black E3+5 - 6. Red R7+1Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
6. Black E5-76. Black E5-7 - 7. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
7. Black E7+97. Black E7+9
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black E3+5
- If Black plays A5-6 instead: Red mates immediately with R3-1. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black E5-3
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with R3-1. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6-1
- If Black plays A5-6 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black E3+5
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black E5-7
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black E7+9
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+7 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 6: Lone Chariot Draws by Rule vs Horse, Two Advisors and One Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R3+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 3: Lone Chariot Draws by Rule vs Two High Soldiers and Two Elephants
- No. 4: Lone Chariot Draws by Rule vs Two High Soldiers and Two Advisors
- No. 5: Lone Chariot Draws by Rule vs Horse and Two Elephants
- No. 7: Lone Chariot Draws by Rule vs Horse and Two High Soldiers
- No. 8: Lone Chariot Draws by Rule vs Horse, High Soldier and Two Advisors
- No. 9: Lone Chariot Draws by Rule vs Cannon and Two Advisors
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