No. 8: Lone Chariot Draws by Rule vs Horse, High Soldier and Two Advisors
"No. 8: Lone Chariot Draws by Rule vs Horse, High Soldier and Two Advisors" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 6 moves; the key first move is R2=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot. Black has a General, 2 Advisors, a Horse, a Soldier.
Solution move by move
- 1. Red R2=6Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
1. Black P4=31. Black P4=3 - 2. Red R6=9Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
2. Black P3=42. Black P3=4 - 3. Red R9+4Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
3. Black H6+53. Black H6+5 - 4. Red R9-3Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
4. Black H5-64. Black H5-6 - 5. Red R9-3Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
5. Black H6+55. Black H6+5 - 6. Red R9=8Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
6. Black K4-16. Black K4-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black P4=3
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black P3=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black H6+5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black H5-6
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5-3 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black H6+5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K4-1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5-3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 8: Lone Chariot Draws by Rule vs Horse, High Soldier and Two Advisors"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
6 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 5: Lone Chariot Draws by Rule vs Horse and Two Elephants
- No. 6: Lone Chariot Draws by Rule vs Horse, Two Advisors and One Elephant
- No. 7: Lone Chariot Draws by Rule vs Horse and Two High Soldiers
- No. 9: Lone Chariot Draws by Rule vs Cannon and Two Advisors
- No. 10: Lone Chariot Draws by Rule vs Cannon and Two Elephants
- No. 11: Lone Chariot Draws by Rule vs Cannon and Two High Soldiers
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