No. 10: Lone Chariot Draws by Rule vs Cannon and Two Elephants
"No. 10: Lone Chariot Draws by Rule vs Cannon and Two Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 8 moves; the key first move is R7=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot. Black has a General, 2 Elephants, a Cannon.
Solution move by move
- 1. Red R7=5Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
1. Black E1+31. Black E1+3 - 2. Red R5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
2. Black K4-12. Black K4-1 - 3. Red R5-4Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
3. Black +E-13. Black +E-1 - 4. Red R5+2Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
4. Black E1+34. Black E1+3 - 5. Red R5=2Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
5. Black +E-15. Black +E-1 - 6. Red R2-2Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
6. Black K4+16. Black K4+1 - 7. Red R2+27. Black K4-1
7. Black K4-1 - 8. Red R2=7Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
8. Black C4=58. Black C4=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E1+3
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=9 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K4-1
- If Black plays +E-5 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays +E-1 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays -E+5 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays -E+1 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays C4+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black +E-1
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -E+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=5 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays C4=6 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays C4=7 instead: Red mates immediately with R5=6. Try it on the board
- 4. Black E1+3
- If Black plays C4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=9 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black +E-1
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -E+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K4+1
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=5 instead: Red mates immediately with R2=6. Try it on the board
- If Black plays C4=6 instead: Red mates immediately with R2=6. Try it on the board
- If Black plays C4=7 instead: Red mates immediately with R2=6. Try it on the board
- If Black plays C4=8 instead: Red mates immediately with R2=6. Try it on the board
- If Black plays C4=9 instead: Red mates immediately with R2=6. Try it on the board
- 7. Black K4-1
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black C4=5
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=9 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 10: Lone Chariot Draws by Rule vs Cannon and Two Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R7=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 7: Lone Chariot Draws by Rule vs Horse and Two High Soldiers
- No. 8: Lone Chariot Draws by Rule vs Horse, High Soldier and Two Advisors
- No. 9: Lone Chariot Draws by Rule vs Cannon and Two Advisors
- No. 11: Lone Chariot Draws by Rule vs Cannon and Two High Soldiers
- No. 12: Lone Chariot Draws by Rule vs Chariot, Advisor and Bottom Soldier
- No. 13: Two Chariots Draw by Rule vs Two Cannons with Full Advisors and Elephants
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