No. 4: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Elephants
"No. 4: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 7 moves; the key first move is C2=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Elephants, 2 Cannons, a Soldier. Black has a General, 2 Elephants, 2 Horses.
Solution move by move
- 1. Red C2=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
1. Black H7+51. Black H7+5 - 2. Red C9=6Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
2. Black H3+12. Black H3+1 - 3. Red C5+2Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
3. Black H1+33. Black H1+3 - 4. Red C6=5Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
4. Black K5+14. Black K5+1 - 5. Red P6+1Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
5. Black K5-15. Black K5-1 - 6. Red P6+1Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
6. Black E3+16. Black E3+1 - 7. Red +C+4Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
7. Red +C+4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black H7+5
- If Black plays H3-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black H3+1
- If Black plays H3-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black H1+3
- If Black plays H1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H1+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K5+1
- If Black plays H3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5-1
- If Black plays H3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-1 instead: Red mates immediately with -C+3. Try it on the board
- If Black plays H3+1 instead: Red mates immediately with -C+3. Try it on the board
- If Black plays H3+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+2 instead: Red mates immediately with -C+3. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black E3+1
- If Black plays H3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-1 instead: Red mates immediately with -C+3. Try it on the board
- If Black plays H3+1 instead: Red mates immediately with -C+3. Try it on the board
- If Black plays H3+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+2 instead: Red mates immediately with -C+3. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 4: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C2=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 1: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Horse with Full Advisors and Elephants
- No. 2: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Cannon with Full Advisors and Elephants
- No. 3: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Advisors
- No. 5: Two Cannons, Soldier and Two Advisors Win by Rule vs Two Cannons and Two Advisors
- No. 6: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Cannons and Two Elephants
- No. 1: Lone Chariot Draws by Rule vs Chariot and Cannon
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