No. 2: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Cannon with Full Advisors and Elephants
"No. 2: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Cannon with Full Advisors and Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 7 moves; the key first move is P4=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, 2 Cannons, a Soldier. Black has a General, 2 Advisors, 2 Elephants, a Cannon.
Solution move by move
- 1. Red P4=5Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
1. Black E5+71. Black E5+7 - 2. Red C1+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
2. Black +E-92. Black +E-9 - 3. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
3. Black A5+43. Black A5+4 - 4. Red C2=4Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
4. Black E9+74. Black E9+7 - 5. Red C4-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for5. Black -E+95. Black -E+9 - 6. Red P5+1Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
6. Black A4-56. Black A4-5 - 7. Red C4=6Why it works
- Wins material: takes the Cannon.
What to watch out for7. Red C4=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5+7
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black +E-9
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=3 instead: Red mates immediately with C1=3. Try it on the board
- If Black plays C4=2 instead: Red mates immediately with C1=3. Try it on the board
- If Black plays C4=1 instead: Red mates immediately with C1=3. Try it on the board
- If Black plays C4-1 instead: Red mates immediately with C1=3. Try it on the board
- If Black plays C4+1 instead: Red mates immediately with C1=3. Try it on the board
- 3. Black A5+4
- If Black plays E9+7 instead: Red mates immediately with C1=3. Try it on the board
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4-1 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays C4+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black E9+7
- If Black plays A4-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: Red mates immediately with C4-1. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=9 instead: Red mates immediately with C4-1. Try it on the board
- 6. Black A4-5
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: Red mates immediately with P5+1. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 2: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Cannon with Full Advisors and Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P4=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 4: Two Horses and Soldier Win by Rule vs Two Horses and Advisor (2)
- No. 5: Two Horses and Soldier Win by Rule vs Two Horses and Elephant
- No. 1: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Horse with Full Advisors and Elephants
- No. 3: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Advisors
- No. 4: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Elephants
- No. 5: Two Cannons, Soldier and Two Advisors Win by Rule vs Two Cannons and Two Advisors
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