No. 5: Two Horses and Soldier Win by Rule vs Two Horses and Elephant
"No. 5: Two Horses and Soldier Win by Rule vs Two Horses and Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 9 moves; the key first move is -H+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Horses, a Soldier. Black has a General, a Elephant, 2 Horses.
Solution move by move
- 1. Red -H+6Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
1. Black K5=61. Black K5=6 - 2. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
2. Black H5+32. Black H5+3 - 3. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
3. Black H7+63. Black H7+6 - 4. Red H7-5Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
4. Black K6=54. Black K6=5 - 5. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
5. Black H6-55. Black H6-5 - 6. Red P4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K5=46. Black K5=4 - 7. Red H6+7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
7. Black E7+57. Black E7+5 - 8. Red H5+7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
8. Black H5-48. Black H5-4 - 9. Red +H-5Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Elephant.
What to watch out for9. Red +H-5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5=6
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black H5+3
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black H7+6
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6=5
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-5 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black H6-5
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+7 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black E7+5
- If Black plays H5-7 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays H5+7 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays H5+3 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays H5+6 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays H5+4 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays H3-5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black H5-4
- If Black plays H5-7 instead: Red mates immediately with +H+5. Try it on the board
- If Black plays H5+7 instead: Red mates immediately with +H+5. Try it on the board
- If Black plays H5+3 instead: Red mates immediately with +H+5. Try it on the board
- If Black plays H5-6 instead: Red mates immediately with +H+5. Try it on the board
- If Black plays H5+6 instead: Red mates immediately with +H+5. Try it on the board
- If Black plays H5+4 instead: Red mates immediately with +H+5. Try it on the board
Final position
Red wins after 9 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 5: Two Horses and Soldier Win by Rule vs Two Horses and Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
9 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -H+6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 2: Two Horses and Soldier Win by Rule vs Cannon with Full Advisors and Elephants
- No. 3: Two Horses and Soldier Win by Rule vs Two Horses and Advisor (1)
- No. 4: Two Horses and Soldier Win by Rule vs Two Horses and Advisor (2)
- No. 1: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Horse with Full Advisors and Elephants
- No. 2: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Cannon with Full Advisors and Elephants
- No. 3: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Advisors
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