No. 4: Two Horses and Soldier Win by Rule vs Two Horses and Advisor (2)

No. 4: Two Horses and Soldier Win by Rule vs Two Horses and Advisor (2)楚河 漢界帥馬馬兵士傌傌將

"No. 4: Two Horses and Soldier Win by Rule vs Two Horses and Advisor (2)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is K6=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Horses, a Soldier. Black has a General, a Advisor, 2 Horses.

Solution move by move

  1. 1. Red K6=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    1. Black H4-3
    1楚河 漢界帥馬兵士傌傌馬將
    1. Black H4-3
  2. 2. Red H3-4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    2. Black H6-4
    2楚河 漢界帥傌馬兵士傌馬將
    2. Black H6-4
  3. 3. Red H4+6 (sacrifices the Horse)
    Why it works–
    What to watch out for
    • Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    3. Black H3+4 (captures the Horse)
    3楚河 漢界帥馬馬兵士傌將
    3. Black H3+4
  4. 4. Red H8-6 (captures the Horse, check)
    Why it works
    • Wins material: takes the Horse.
    What to watch out forNo real drawback in this position.
    4. Black K5=4
    4楚河 漢界帥馬傌兵士將
    4. Black K5=4
  5. 5. Red K5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    5. Black K4+1
    5楚河 漢界帥馬傌兵士將
    5. Black K4+1
  6. 6. Red H6+8 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    6. Black A6-5
    6楚河 漢界帥馬兵傌將士
    6. Black A6-5
  7. 7. Red K5-1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 11 replies, so compare each one before playing it.
    7. Black H4+5
    7楚河 漢界帥馬兵傌將士
    7. Black H4+5
  8. 8. Red H8-7 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    8. Black K4-1
    8楚河 漢界帥馬傌兵士將
    8. Black K4-1
  9. 9. Red P5+1 (captures the Advisor, threatens mate next move)
    Why it works
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    9. Black H5-4
    9楚河 漢界帥傌馬兵將
    9. Black H5-4
  10. 10. Red P5+1 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    10楚河 漢界帥傌馬將兵
    10. Red P5+1

Variations and alternative defences

The source manual records 2 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥傌馬將兵

Red wins after 10 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 4: Two Horses and Soldier Win by Rule vs Two Horses and Advisor (2)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

10 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move K6=5 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

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