No. 3: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Advisors
"No. 3: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Advisors" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 22 moves; the key first move is C1-4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Elephants, 2 Cannons, a Soldier. Black has a General, 2 Advisors, 2 Horses.
Solution move by move
- 1. Red C1-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
1. Black H5+71. Black H5+7 - 2. Red C1+2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
2. Black A5-42. Black A5-4 - 3. Red P6=5Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
3. Black A6-53. Black A6-5 - 4. Red P5=4Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
4. Black H2+44. Black H2+4 - 5. Red C1=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for5. Black A5+65. Black A5+6 - 6. Red C5=9Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
6. Black A4+56. Black A4+5 - 7. Red P4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for7. Black K6=57. Black K6=5 - 8. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
8. Black H4+58. Black H4+5 - 9. Red C4=5Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
9. Black H7-59. Black H7-5 - 10. Red C9-5Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
10. Black +H+410. Black +H+4 - 11. Red P4=5Why it works
- Wins material: takes the Advisor.
What to watch out for11. Black K5=411. Black K5=4 - 12. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
12. Black H5-712. Black H5-7 - 13. Red C9=5Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
13. Black H7-513. Black H7-5 - 14. Red -C+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Horse.
What to watch out for14. Black K4+114. Black K4+1 - 15. Red -C-515. Black K4-1
15. Black K4-1 - 16. Red +C-7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for16. Black K4+116. Black K4+1 - 17. Red +C=417. Black K4-1
17. Black K4-1 - 18. Red A4-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for18. Black K4+118. Black K4+1 - 19. Red A5+6Why it works
- Wins material: takes the Horse.
What to watch out for19. Black K4=519. Black K4=5 - 20. Red A6-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for20. Black K5=620. Black K5=6 - 21. Red A5+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for21. Black K6=521. Black K6=5 - 22. Red E7-5Why it works
- Ends the game: no legal reply remains.
What to watch out for22. Red E7-5
Variations and alternative defences
The source manual records 3 variations. Each branch starts from the move number shown.
- Variation 1, from move 6: H7-5 7. P4+1+ K6=5 8. C9-1 H4+6 9. C9=5 H6+4 10. C4=6 Try it on the board
- Variation 2, from move 6: K6+1 7. C9+3+ H4+3 8. P4=3# Try it on the board
- Variation 3, from move 4: H7-5 5. C1=4+ A5+6 6. P4+1+ K6=5 7. P4+1 H5+4 8. E7-5 H2+4 9. C5-2 -H+3 10. C4-1 Try it on the board
Final position
Red wins after 22 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 3: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Advisors"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
22 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C1-4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 5: Two Horses and Soldier Win by Rule vs Two Horses and Elephant
- No. 1: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Horse with Full Advisors and Elephants
- No. 2: Two Cannons, Soldier, Advisor and Elephant Win by Rule vs Cannon with Full Advisors and Elephants
- No. 4: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Horses and Two Elephants
- No. 5: Two Cannons, Soldier and Two Advisors Win by Rule vs Two Cannons and Two Advisors
- No. 6: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Cannons and Two Elephants
More from Practical Endgames →
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