No. 15: Horse and Cannon Win by Rule vs Cannon and High Soldier
"No. 15: Horse and Cannon Win by Rule vs Cannon and High Soldier" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 21 moves; the key first move is H1+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Cannon. Black has a General, a Cannon, a Soldier.
Solution move by move
- 1. Red H1+31. Black K5=4
1. Black K5=4 - 2. Red C2=6Why it works
- Takes away the General's escape squares.
What to watch out for2. Black P4=52. Black P4=5 - 3. Red H3-4Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
3. Black P5+13. Black P5+1 - 4. Red H4+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black P5=44. Black P5=4 - 5. Red K4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
5. Black C5+25. Black C5+2 - 6. Red H6+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K4=56. Black K4=5 - 7. Red C6=5Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
7. Black C5+57. Black C5+5 - 8. Red H8-6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
8. Black K5-18. Black K5-1 - 9. Red H6-7Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
9. Black P4+19. Black P4+1 - 10. Red K5=6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
10. Black C5=910. Black C5=9 - 11. Red H7+511. Black K5=6
11. Black K5=6 - 12. Red H5+3Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
12. Black K6=512. Black K6=5 - 13. Red H3+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for13. Black C9=513. Black C9=5 - 14. Red H5+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for14. Black K5=614. Black K5=6 - 15. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
15. Black C5=715. Black C5=7 - 16. Red H3-4Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
16. Black C7=616. Black C7=6 - 17. Red C5=4Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
17. Black C6+117. Black C6+1 - 18. Red K5=4Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
What to watch out for18. Black K6=518. Black K6=5 - 19. Red C4=619. Black K5=6
19. Black K5=6 - 20. Red K4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for20. Black K6+120. Black K6+1 - 21. Red C6=4Why it works
- Ends the game: no legal reply remains.
What to watch out for21. Red C6=4
Variations and alternative defences
The source manual records 2 variations. Each branch starts from the move number shown.
- Variation 1, from move 3: K4=5 4. H4+6+ K5+1 5. C6=5+ Try it on the board
- Variation 2, from move 2: P4=3 3. H3-5+ C5+2 4. H5+7 C5=6 5. K4=5 C6=9 6. H7-8 P3+1 7. H8-6+ C9=4 8. H6-7+ Try it on the board
Final position
Red wins after 21 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 15: Horse and Cannon Win by Rule vs Cannon and High Soldier"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
21 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H1+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 12: Horse, Cannon, Two Advisors and One Elephant Win by Rule vs Cannon, Two Elephants and One Advisor (2)
- No. 13: Horse, Cannon, Advisor and Elephant Win by Rule vs Cannon, Two Advisors and One Elephant (1)
- No. 14: Horse, Cannon, Advisor and Elephant Win by Rule vs Cannon, Two Advisors and One Elephant (2)
- No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor
- No. 17: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse and Two Elephants (1)
- No. 18: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse and Two Elephants (2)
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