No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor

No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor楚河 漢界帥炮仕馬傌士士將

"No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 17 moves; the key first move is H3+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

Solve this puzzle on ChessZing →

Free, in the browser, no download.

Pieces on the board

Red has a General, a Advisor, a Horse, a Cannon. Black has a General, 2 Advisors, a Horse.

Solution move by move

  1. 1. Red H3+2 (check)
    1. Black K6+1
    1楚河 漢界帥炮仕馬士士將傌
    1. Black K6+1
  2. 2. Red C6=1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 11 replies, so compare each one before playing it.
    2. Black H7+9
    2楚河 漢界帥炮仕馬士士將傌
    2. Black H7+9
  3. 3. Red A6-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    3. Black H9-8
    3楚河 漢界帥仕炮馬士士將傌
    3. Black H9-8
  4. 4. Red A5+4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    4. Black A5+6
    4楚河 漢界帥炮仕馬士士將傌
    4. Black A5+6
  5. 5. Red C1=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    5. Black A4-5
    5楚河 漢界帥炮仕馬士士將傌
    5. Black A4-5
  6. 6. Red A4-5 (check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    6. Black H8+6
    6楚河 漢界帥仕炮馬士士將傌
    6. Black H8+6
  7. 7. Red H2-3 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    7. Black K6-1
    7楚河 漢界帥仕炮馬傌士士將
    7. Black K6-1
  8. 8. Red H3-2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    8. Black K6=5
    8楚河 漢界帥仕炮傌馬士士將
    8. Black K6=5
  9. 9. Red H2+4 (captures the Horse)
    Why it works
    • Wins material: takes the Horse.
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    9. Black A5+4
    9楚河 漢界帥仕炮傌士士將
    9. Black A5+4
  10. 10. Red C4+6 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    10. Black K5+1
    10楚河 漢界帥仕傌士炮將
    10. Black K5+1
  11. 11. Red H4+2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    11. Black K5-1
    11楚河 漢界帥仕傌士炮將
    11. Black K5-1
  12. 12. Red C4-7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    12. Black K5=4
    12楚河 漢界帥炮仕傌士將
    12. Black K5=4
  13. 13. Red A5+6
    13. Black A4-5
    13楚河 漢界帥炮仕傌士將
    13. Black A4-5
  14. 14. Red K5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    14. Black A5+4
    14楚河 漢界炮帥仕傌士將
    14. Black A5+4
  15. 15. Red H2+4 (threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    15. Black A4-5
    15楚河 漢界炮帥仕傌士將
    15. Black A4-5
  16. 16. Red C4=6 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    16. Black A5+4
    16楚河 漢界炮帥仕士傌將
    16. Black A5+4
  17. 17. Red C6+7 (captures the Advisor, checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    17楚河 漢界帥仕炮傌將
    17. Red C6+7

Variations and alternative defences

The source manual records 4 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥仕炮傌將

Red wins after 17 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

17 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H3+2 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Practical Endgames →

Languages: English · Tiếng Việt · 简体中文 · 繁體中文