No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor
"No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 17 moves; the key first move is H3+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, a Advisor, a Horse, a Cannon. Black has a General, 2 Advisors, a Horse.
Solution move by move
- 1. Red H3+21. Black K6+1
1. Black K6+1 - 2. Red C6=1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
2. Black H7+92. Black H7+9 - 3. Red A6-5Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
3. Black H9-83. Black H9-8 - 4. Red A5+4Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
4. Black A5+64. Black A5+6 - 5. Red C1=4Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black A4-55. Black A4-5 - 6. Red A4-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for6. Black H8+66. Black H8+6 - 7. Red H2-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K6-17. Black K6-1 - 8. Red H3-2Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
8. Black K6=58. Black K6=5 - 9. Red H2+4Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
9. Black A5+49. Black A5+4 - 10. Red C4+6Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
10. Black K5+110. Black K5+1 - 11. Red H4+2Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
11. Black K5-111. Black K5-1 - 12. Red C4-7Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
12. Black K5=412. Black K5=4 - 13. Red A5+613. Black A4-5
13. Black A4-5 - 14. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
14. Black A5+414. Black A5+4 - 15. Red H2+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for15. Black A4-515. Black A4-5 - 16. Red C4=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for16. Black A5+416. Black A5+4 - 17. Red C6+7Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Advisor.
What to watch out for17. Red C6+7
Variations and alternative defences
The source manual records 4 variations. Each branch starts from the move number shown.
- Variation 1, from move 5: H8+7 6. C4-1 H7-8 7. H2-3+ K6-1 8. C4+7 Try it on the board
- Variation 2, from move 6: H7+6+ 7. K5+1 A4-5 8. K5+1 Try it on the board
- Variation 3, from move 3: A5-4 4. A5+4 -A+5 5. C1=4+ A5+6 6. A4-5+ A6-5 7. H2-4+ K6+1 8. A5+4# Try it on the board
- Variation 4, from move 1: K6=5 2. C6+6 H7+5 3. C6=5+ Try it on the board
Final position
Red wins after 17 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H3+2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 13: Horse, Cannon, Advisor and Elephant Win by Rule vs Cannon, Two Advisors and One Elephant (1)
- No. 14: Horse, Cannon, Advisor and Elephant Win by Rule vs Cannon, Two Advisors and One Elephant (2)
- No. 15: Horse and Cannon Win by Rule vs Cannon and High Soldier
- No. 17: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse and Two Elephants (1)
- No. 18: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse and Two Elephants (2)
- No. 19: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (1)
More from Practical Endgames →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文