No. 19: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (1)

No. 19: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (1)楚河 漢界炮帥仕馬相傌象士士將

"No. 19: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 13 moves; the key first move is H5+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Advisor, a Elephant, a Horse, a Cannon. Black has a General, 2 Advisors, a Elephant, a Horse.

Solution move by move

  1. 1. Red H5+7 (check)
    1. Black K4=5
    1楚河 漢界炮帥仕馬相傌象士士將
    1. Black K4=5
  2. 2. Red H7-6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    2. Black H3-5
    2楚河 漢界炮帥仕相馬傌象士士將
    2. Black H3-5
  3. 3. Red H6+5 (captures the Elephant)
    Why it works
    • Wins material: takes the Elephant.
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    3. Black H5+4 (captures the Advisor)
    3楚河 漢界炮帥馬相傌士士將
    3. Black H5+4
  4. 4. Red H5+7 (check)
    4. Black K5=6
    4楚河 漢界炮帥馬相士傌士將
    4. Black K5=6
  5. 5. Red K5+1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    5. Black H4-5
    5楚河 漢界炮帥相馬士傌士將
    5. Black H4-5
  6. 6. Red C7=4 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    6. Black H5-6
    6楚河 漢界炮帥相馬士傌士將
    6. Black H5-6
  7. 7. Red C4+4
    7. Black A5+4
    7楚河 漢界帥相炮馬士士傌將
    7. Black A5+4
  8. 8. Red H7-8 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    8. Black A4-5
    8楚河 漢界帥相炮傌馬士士將
    8. Black A4-5
  9. 9. Red H8-6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    9. Black K6=5
    9楚河 漢界帥相傌炮馬士士將
    9. Black K6=5
  10. 10. Red H6+4 (captures the Horse)
    Why it works
    • Wins material: takes the Horse.
    What to watch out forNo real drawback in this position.
    10. Black K5=4
    10楚河 漢界帥相炮傌士士將
    10. Black K5=4
  11. 11. Red C4=6 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    11. Black K4+1
    11楚河 漢界帥相炮傌士將士
    11. Black K4+1
  12. 12. Red C6-3
    12. Black K4-1
    12楚河 漢界炮帥相傌士士將
    12. Black K4-1
  13. 13. Red H4+6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    13楚河 漢界炮帥相傌士士將
    13. Red H4+6

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界炮帥相傌士士將

Red wins after 13 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 19: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (1)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

13 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H5+7 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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