No. 19: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (1)
"No. 19: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 13 moves; the key first move is H5+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, a Horse, a Cannon. Black has a General, 2 Advisors, a Elephant, a Horse.
Solution move by move
- 1. Red H5+71. Black K4=5
1. Black K4=5 - 2. Red H7-6Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
2. Black H3-52. Black H3-5 - 3. Red H6+5Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
3. Black H5+43. Black H5+4 - 4. Red H5+74. Black K5=6
4. Black K5=6 - 5. Red K5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
5. Black H4-55. Black H4-5 - 6. Red C7=4Why it works
- Takes away the General's escape squares.
What to watch out for6. Black H5-66. Black H5-6 - 7. Red C4+47. Black A5+4
7. Black A5+4 - 8. Red H7-8Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for8. Black A4-58. Black A4-5 - 9. Red H8-6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
9. Black K6=59. Black K6=5 - 10. Red H6+4Why it works
- Wins material: takes the Horse.
What to watch out for10. Black K5=410. Black K5=4 - 11. Red C4=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black K4+111. Black K4+1 - 12. Red C6-312. Black K4-1
12. Black K4-1 - 13. Red H4+6Why it works
- Ends the game: no legal reply remains.
What to watch out for13. Red H4+6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4=5
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black H3-5
- If Black plays H3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black H5+4
- If Black plays H5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5-4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K5=6
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black H4-5
- If Black plays H4-2 instead: Red mates immediately with C7=4. Try it on the board
- If Black plays H4+2 instead: Red mates immediately with C7=4. Try it on the board
- If Black plays H4-3 instead: Red mates immediately with C7=4. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+3 instead: Red mates immediately with C7=4. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black H5-6
- If Black plays H5+6 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black A5+4
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black A4-5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black K6=5
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with H4+6. Try it on the board
- 11. Black K4+1
- If Black plays A5-6 instead: Red mates immediately with H4+6. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K4-1
- If Black plays A5-6 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays A5-4 instead: Red mates immediately with H4-6. Try it on the board
Final position
Red wins after 13 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 19: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (1)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H5+7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 16: Horse, Cannon and Advisor Win by Rule vs Two Horses and Advisor
- No. 17: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse and Two Elephants (1)
- No. 18: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse and Two Elephants (2)
- No. 20: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant (2)
- No. 21: Horse, Cannon, Advisor and Elephant Win by Rule vs Horse, Two Elephants and One Advisor
- No. 22: Horse and Cannon with Full Advisors and Elephants Win by Rule vs Horse with Full Advisors and Elephants (1)
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