No. 26: Cannon, High Soldier and Two Elephants Win by Rule vs Lone Horse (1)

No. 26: Cannon, High Soldier and Two Elephants Win by Rule vs Lone Horse (1)楚河 漢界炮帥相相馬兵將

"No. 26: Cannon, High Soldier and Two Elephants Win by Rule vs Lone Horse (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 17 moves; the key first move is P5=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Elephants, a Cannon, a Soldier. Black has a General, a Horse.

Solution move by move

  1. 1. Red P5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    1. Black K6=5
    1楚河 漢界炮帥相相馬兵將
    1. Black K6=5
  2. 2. Red K5=6 (check)
    2. Black K5=6
    2楚河 漢界炮帥相相馬兵將
    2. Black K5=6
  3. 3. Red C5=3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    3. Black K6=5
    3楚河 漢界炮帥相相馬兵將
    3. Black K6=5
  4. 4. Red C3=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    4. Black K5-1
    4楚河 漢界炮帥相相馬兵將
    4. Black K5-1
  5. 5. Red C4=5 (check)
    5. Black K5=6
    5楚河 漢界炮帥相相馬兵將
    5. Black K5=6
  6. 6. Red E5+3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    6. Black H7+5
    6楚河 漢界炮帥相馬相兵將
    6. Black H7+5
  7. 7. Red P4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    7. Black H5-7
    7楚河 漢界炮帥相相馬兵將
    7. Black H5-7
  8. 8. Red C5=4 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    8. Black K6=5
    8楚河 漢界炮帥相相馬兵將
    8. Black K6=5
  9. 9. Red P4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    9. Black K5=6
    9楚河 漢界炮帥相相馬兵將
    9. Black K5=6
  10. 10. Red C4=3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    10. Black H7+5
    10楚河 漢界炮帥相馬相兵將
    10. Black H7+5
  11. 11. Red P5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    11. Black H5+6 (check)
    11楚河 漢界炮帥馬相相兵將
    11. Black H5+6
  12. 12. Red E3-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    12. Black H6+8
    12楚河 漢界炮帥馬相相兵將
    12. Black H6+8
  13. 13. Red K6-1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    13. Black H8+6
    13楚河 漢界帥馬炮相相兵將
    13. Black H8+6
  14. 14. Red C3+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    14. Black H6-7
    14楚河 漢界帥炮相馬相兵將
    14. Black H6-7
  15. 15. Red C3=4 (check)
    15. Black K6=5
    15楚河 漢界帥炮相馬相兵將
    15. Black K6=5
  16. 16. Red P4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    16. Black H7+5
    16楚河 漢界帥馬炮相相兵將
    16. Black H7+5
  17. 17. Red K6+1 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    17楚河 漢界帥馬炮相相兵將
    17. Red K6+1

Variations and alternative defences

The source manual records 5 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥馬炮相相兵將

Red wins after 17 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 26: Cannon, High Soldier and Two Elephants Win by Rule vs Lone Horse (1)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

17 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move P5=4 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Practical Endgames →

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