No. 23: Cannon, High Soldier and Advisor Win by Rule vs Horse and Advisor

No. 23: Cannon, High Soldier and Advisor Win by Rule vs Horse and Advisor楚河 漢界炮帥仕馬兵士將

"No. 23: Cannon, High Soldier and Advisor Win by Rule vs Horse and Advisor" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 16 moves; the key first move is P5+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Advisor, a Cannon, a Soldier. Black has a General, a Advisor, a Horse.

Solution move by move

  1. 1. Red P5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    1. Black H7+6
    1楚河 漢界炮帥仕馬兵士將
    1. Black H7+6
  2. 2. Red P5=4 (check)
    2. Black K5=6
    2楚河 漢界炮帥仕馬兵士將
    2. Black K5=6
  3. 3. Red A5+4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    3. Black H6-7
    3楚河 漢界炮帥仕馬兵士將
    3. Black H6-7
  4. 4. Red C5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    4. Black K6=5
    4楚河 漢界炮帥仕馬兵士將
    4. Black K6=5
  5. 5. Red P4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    5. Black H7-8
    5楚河 漢界炮帥仕馬兵士將
    5. Black H7-8
  6. 6. Red K6+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    6. Black H8+7
    6楚河 漢界炮帥仕馬兵士將
    6. Black H8+7
  7. 7. Red C4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    7. Black H7+6 (check)
    7楚河 漢界炮帥仕馬兵士將
    7. Black H7+6
  8. 8. Red K6-1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    8. Black H6-8
    8楚河 漢界炮帥仕馬兵士將
    8. Black H6-8
  9. 9. Red A4-5 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    9. Black A4+5
    9楚河 漢界炮帥仕馬士兵將
    9. Black A4+5
  10. 10. Red P4=5 (captures the Advisor, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    10. Black K5=6
    10楚河 漢界炮帥仕馬兵將
    10. Black K5=6
  11. 11. Red A5+4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    11. Black H8+7
    11楚河 漢界炮帥仕馬兵將
    11. Black H8+7
  12. 12. Red C5=3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    12. Black H7+6 (check)
    12楚河 漢界馬炮帥仕兵將
    12. Black H7+6
  13. 13. Red K6=5
    13. Black H6-7
    13楚河 漢界炮帥仕馬兵將
    13. Black H6-7
  14. 14. Red C3+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    14. Black H7-8
    14楚河 漢界帥炮仕馬兵將
    14. Black H7-8
  15. 15. Red C3=4 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    15. Black H8+6
    15楚河 漢界帥炮仕馬兵將
    15. Black H8+6
  16. 16. Red C4+2 (captures the Horse, checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    • Wins material: takes the Horse.
    What to watch out forNo real drawback in this position.
    16楚河 漢界帥仕炮兵將
    16. Red C4+2

Variations and alternative defences

The source manual records 3 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥仕炮兵將

Red wins after 16 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 23: Cannon, High Soldier and Advisor Win by Rule vs Horse and Advisor"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

16 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move P5+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

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