No. 7: Two Cannons Win by Rule vs Advisor and Elephant
"No. 7: Two Cannons Win by Rule vs Advisor and Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 19 moves; the key first move is C7=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Cannons. Black has a General, a Advisor, a Elephant.
Solution move by move
- 1. Red C7=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
1. Black K5-11. Black K5-1 - 2. Red C8=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for2. Black K5=62. Black K5=6 - 3. Red +C-5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
3. Black K6+13. Black K6+1 - 4. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
4. Black K6-14. Black K6-1 - 5. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
5. Black E7-95. Black E7-9 - 6. Red +C=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for6. Black A6-56. Black A6-5 - 7. Red C5+8Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
7. Black K6=57. Black K6=5 - 8. Red C5-5Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
8. Black E9+78. Black E9+7 - 9. Red K5=69. Black E7-9
9. Black E7-9 - 10. Red C5-3Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
10. Black E9+710. Black E9+7 - 11. Red C4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for11. Black K5=611. Black K5=6 - 12. Red K6=512. Black K6+1
12. Black K6+1 - 13. Red +C=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
13. Black E7-513. Black E7-5 - 14. Red C5+7Why it works
- Wins material: takes the Elephant.
What to watch out for14. Black K6=514. Black K6=5 - 15. Red C4-115. Black K5-1
15. Black K5-1 - 16. Red C5+116. Black K5=4
16. Black K5=4 - 17. Red C5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for17. Black K4+117. Black K4+1 - 18. Red +C=218. Black K4-1
18. Black K4-1 - 19. Red C4+8Why it works
- Ends the game: no legal reply remains.
What to watch out for19. Red C4+8
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5-1
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with C8=5. Try it on the board
- 3. Black K6+1
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6-5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6-1
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6-5 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black E7-9
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K6=5
- If Black plays E9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black E9+7
- If Black plays E9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black E7-9
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black E9+7
- If Black plays E9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K6+1
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black E7-5
- If Black plays E7-9 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays K6-1 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays K6+1 instead: Red mates immediately with C5=4. Try it on the board
- 14. Black K6=5
- If Black plays K6-1 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black K5-1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black K5=4
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black K4-1
- If Black plays K4+1 instead: Red mates immediately with C4+8. Try it on the board
Final position
Red wins after 19 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 7: Two Cannons Win by Rule vs Advisor and Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
19 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C7=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 4: Cannon and Two Advisors Win by Rule vs Single Soldier
- No. 5: Cannon and Two Advisors Win by Rule vs Elephant and High Soldier
- No. 6: Two Cannons Win by Rule vs Two Advisors
- No. 8: Two Cannons and Two Elephants Win by Rule vs Two Elephants (1)
- No. 9: Two Cannons and Two Elephants Win by Rule vs Two Elephants (2)
- No. 10: Two Cannons and Two Elephants Win by Rule vs Full Advisors and Elephants
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