No. 10: Two Cannons and Two Elephants Win by Rule vs Full Advisors and Elephants
"No. 10: Two Cannons and Two Elephants Win by Rule vs Full Advisors and Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is C8=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, 2 Cannons. Black has a General, 2 Advisors, 2 Elephants.
Solution move by move
- 1. Red C8=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for1. Black K6=51. Black K6=5 - 2. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
2. Black A5+42. Black A5+4 - 3. Red +C=5Why it works
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
3. Black -A+53. Black -A+5 - 4. Red C4=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for4. Black E3+14. Black E3+1 - 5. Red C6=75. Black K5=4
5. Black K5=4 - 6. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
6. Black E5+76. Black E5+7 - 7. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
7. Black A5+67. Black A5+6 - 8. Red C5+2Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
8. Black E7-98. Black E7-9 - 9. Red C7=6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
9. Black A6-59. Black A6-5 - 10. Red K6=5Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red K6=5
Variations and alternative defences
The source manual records 2 variations. Each branch starts from the move number shown.
- Variation 1, from move 6: E1+3 7. K5=6 K4+1 8. C7=6 A5+6 9. C6+7 Try it on the board
- Variation 2, from move 3: +A-5 4. C4=7 E3+1 5. C7+3 E1+3 6. C7+2# Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 10: Two Cannons and Two Elephants Win by Rule vs Full Advisors and Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C8=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 7: Two Cannons Win by Rule vs Advisor and Elephant
- No. 8: Two Cannons and Two Elephants Win by Rule vs Two Elephants (1)
- No. 9: Two Cannons and Two Elephants Win by Rule vs Two Elephants (2)
- No. 11: Two Cannons and One Advisor Win by Rule vs Full Advisors and Elephants
- No. 12: Two Cannons and One Elephant Win by Rule vs Two High Soldiers
- No. 13: Two Cannons and Two Advisors Win by Rule vs Two High Soldiers
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