No. 16: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (2)

No. 16: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (2)楚河 漢界相帥傌傌士砲士將

"No. 16: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (2)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 19 moves; the key first move is H2+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Elephant, 2 Horses. Black has a General, 2 Advisors, a Cannon.

Solution move by move

  1. 1. Red H2+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    1. Black C4-1
    1楚河 漢界相帥傌傌士士砲將
    1. Black C4-1
  2. 2. Red H8+7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    2. Black C4+1
    2楚河 漢界相帥傌士傌砲士將
    2. Black C4+1
  3. 3. Red H1+3 (check)
    3. Black K6=5
    3楚河 漢界相帥士傌傌砲士將
    3. Black K6=5
  4. 4. Red H7-8
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    4. Black K5=4
    4楚河 漢界相帥傌士傌砲士將
    4. Black K5=4
  5. 5. Red H3-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    5. Black C4=2
    5楚河 漢界相帥傌傌士砲士將
    5. Black C4=2
  6. 6. Red H5+7 (check)
    6. Black K4+1
    6楚河 漢界相帥傌傌士砲將士
    6. Black K4+1
  7. 7. Red K5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    7. Black C2+1
    7楚河 漢界相帥傌砲傌士將士
    7. Black C2+1
  8. 8. Red H8-7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    8. Black C2-1
    8楚河 漢界相帥傌傌士砲將士
    8. Black C2-1
  9. 9. Red -H+5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    9. Black C2=3
    9楚河 漢界相帥傌傌士砲將士
    9. Black C2=3
  10. 10. Red H7-9
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    10. Black C3-1
    10楚河 漢界相帥傌傌士將士砲
    10. Black C3-1
  11. 11. Red H5+7 (check)
    11. Black K4-1
    11楚河 漢界相帥傌傌士士砲將
    11. Black K4-1
  12. 12. Red H9+8 (check)
    12. Black C3+1
    12楚河 漢界相帥傌士傌砲士將
    12. Black C3+1
  13. 13. Red H7+9
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    13. Black K4=5
    13楚河 漢界相帥傌士傌砲士將
    13. Black K4=5
  14. 14. Red H9+7 (captures the Cannon, check)
    Why it works
    • Wins material: takes the Cannon.
    What to watch out forNo real drawback in this position.
    14. Black K5=6
    14楚河 漢界相帥士傌傌士將
    14. Black K5=6
  15. 15. Red H7-8
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    15. Black K6+1
    15楚河 漢界相帥傌士傌士將
    15. Black K6+1
  16. 16. Red -H+6 (captures the Advisor, check)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out for
    • The Horse stands where it can be captured.
    16. Black K6+1
    16楚河 漢界相帥傌將傌士
    16. Black K6+1
  17. 17. Red H6+7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    17. Black K6-1
    17楚河 漢界相帥傌士將傌
    17. Black K6-1
  18. 18. Red H7-5 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    18. Black K6-1
    18楚河 漢界相帥傌傌將
    18. Black K6-1
  19. 19. Red H8-6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    19楚河 漢界相帥傌傌將
    19. Red H8-6

Variations and alternative defences

The source manual records 4 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界相帥傌傌將

Red wins after 19 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 16: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (2)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

19 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H2+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Practical Endgames →

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