No. 13: Two Horses Win by Rule vs Horse and Two Elephants (2)
"No. 13: Two Horses Win by Rule vs Horse and Two Elephants (2)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 9 moves; the key first move is H6+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Horses. Black has a General, 2 Elephants, a Horse.
Solution move by move
- 1. Red H6+5Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
1. Black E5+71. Black E5+7 - 2. Red H5-72. Black K4=5
2. Black K4=5 - 3. Red H8+9Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
3. Black H2-43. Black H2-4 - 4. Red H9-7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for4. Black K5=44. Black K5=4 - 5. Red +H-55. Black K4+1
5. Black K4+1 - 6. Red H5+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K4+16. Black K4+1 - 7. Red H7+6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
7. Black H4-37. Black H4-3 - 8. Red K4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
8. Black H3-58. Black H3-5 - 9. Red H6-8Why it works
- Ends the game: no legal reply remains.
What to watch out for9. Red H6-8
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 1: K4=5 2. H8-6 K5=4 3. H5-7+ K4+1 4. H6+4 H2-4 5. H4+2 H4-3 6. H2+4+ K4+1 7. H7+6 E5-3 8. K4=5 H3+5 9. H6-4+ K4=5 10. -H-3+ Try it on the board
Final position
Red wins after 9 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 13: Two Horses Win by Rule vs Horse and Two Elephants (2)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
9 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H6+5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 10: Two Horses Win by Rule vs Horse and Two Advisors (2)
- No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant
- No. 12: Two Horses Win by Rule vs Horse and Two Elephants (1)
- No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)
- No. 15: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (1)
- No. 16: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (2)
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