No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant
"No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 14 moves; the key first move is H8+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Horses. Black has a General, a Advisor, a Elephant, a Cannon.
Solution move by move
- 1. Red H8+71. Black K4-1
1. Black K4-1 - 2. Red H7+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for2. Black K4+12. Black K4+1 - 3. Red H2+3Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
3. Black C5=63. Black C5=6 - 4. Red H3-5Why it works
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
4. Black C6=54. Black C6=5 - 5. Red H8-75. Black K4+1
5. Black K4+1 - 6. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
6. Black A5+66. Black A5+6 - 7. Red H5-6Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
7. Black A6-57. Black A6-5 - 8. Red K5=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
8. Black C5=68. Black C5=6 - 9. Red K4+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
9. Black A5+69. Black A5+6 - 10. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
10. Black C6+110. Black C6+1 - 11. Red H7-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for11. Black K4-111. Black K4-1 - 12. Red H5+4Why it works
- Wins material: takes the Advisor.
What to watch out for12. Black K4-112. Black K4-1 - 13. Red H6+7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for13. Black C6=313. Black C6=3 - 14. Red K5-1Why it works
- Ends the game: no legal reply remains.
What to watch out for14. Red K5-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4-1
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black C5=6
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black C6=5
- If Black plays A5+6 instead: Red mates immediately with H5-7. Try it on the board
- If Black plays A5-4 instead: Red mates immediately with H5-7. Try it on the board
- If Black plays A5+4 instead: Red mates immediately with H5+4. Try it on the board
- If Black plays C6=7 instead: Red mates immediately with H5-7. Try it on the board
- If Black plays C6=8 instead: Red mates immediately with H5-7. Try it on the board
- If Black plays C6=9 instead: Red mates immediately with H5-7. Try it on the board
- 5. Black K4+1
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black A5+6
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black A6-5
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C5=8 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C5=9 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C5=4 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C5=3 instead: Red mates immediately with H6+4. Try it on the board
- 8. Black C5=6
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C5=8 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C5=9 instead: Red mates immediately with H6+4. Try it on the board
- 9. Black A5+6
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=7 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C6=8 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C6=9 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C6=5 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C6=4 instead: Red mates immediately with H6+4. Try it on the board
- 10. Black C6+1
- If Black plays A6-5 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C6=7 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C6=8 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C6=9 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays C6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=4 instead: Red mates immediately with H6+4. Try it on the board
- 12. Black K4-1
- If Black plays K4+1 instead: Red mates immediately with H6+8. Try it on the board
Final position
Red wins after 14 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
14 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H8+7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 8: Two Horses Win by Rule vs Horse, Advisor and Elephant (2)
- No. 9: Two Horses Win by Rule vs Horse and Two Advisors (1)
- No. 10: Two Horses Win by Rule vs Horse and Two Advisors (2)
- No. 12: Two Horses Win by Rule vs Horse and Two Elephants (1)
- No. 13: Two Horses Win by Rule vs Horse and Two Elephants (2)
- No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)
More from Practical Endgames →
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