No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant

No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant楚河 漢界帥傌傌象將士砲

"No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 14 moves; the key first move is H8+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Horses. Black has a General, a Advisor, a Elephant, a Cannon.

Solution move by move

  1. 1. Red H8+7 (check)
    1. Black K4-1
    1楚河 漢界帥傌傌象士將砲
    1. Black K4-1
  2. 2. Red H7+8 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    2. Black K4+1
    2楚河 漢界帥傌象傌將士砲
    2. Black K4+1
  3. 3. Red H2+3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    3. Black C5=6
    3楚河 漢界帥象傌將士傌砲
    3. Black C5=6
  4. 4. Red H3-5 (captures the Elephant, threatens mate next move)
    Why it works
    • Wins material: takes the Elephant.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 20 replies, so compare each one before playing it.
    4. Black C6=5
    4楚河 漢界帥傌傌將士砲
    4. Black C6=5
  5. 5. Red H8-7 (check)
    5. Black K4+1
    5楚河 漢界帥傌將傌士砲
    5. Black K4+1
  6. 6. Red K5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    6. Black A5+6 (check)
    6楚河 漢界帥傌將傌士砲
    6. Black A5+6
  7. 7. Red H5-6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 16 replies, so compare each one before playing it.
    7. Black A6-5 (check)
    7楚河 漢界帥傌傌將士砲
    7. Black A6-5
  8. 8. Red K5=4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 11 replies, so compare each one before playing it.
    8. Black C5=6
    8楚河 漢界帥傌傌將士砲
    8. Black C5=6
  9. 9. Red K4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 16 replies, so compare each one before playing it.
    9. Black A5+6 (check)
    9楚河 漢界帥傌傌將士砲
    9. Black A5+6
  10. 10. Red K4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    10. Black C6+1
    10楚河 漢界帥傌傌將士砲
    10. Black C6+1
  11. 11. Red H7-5 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    11. Black K4-1
    11楚河 漢界帥傌傌士將砲
    11. Black K4-1
  12. 12. Red H5+4 (captures the Advisor, check)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    12. Black K4-1
    12楚河 漢界帥傌傌砲將
    12. Black K4-1
  13. 13. Red H6+7 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    13. Black C6=3
    13楚河 漢界帥傌傌砲將
    13. Black C6=3
  14. 14. Red K5-1 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    14楚河 漢界帥傌傌砲將
    14. Red K5-1

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥傌傌砲將

Red wins after 14 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

14 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H8+7 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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