No. 10: Two Horses Win by Rule vs Horse and Two Advisors (2)

No. 10: Two Horses Win by Rule vs Horse and Two Advisors (2)楚河 漢界帥馬傌傌士士將

"No. 10: Two Horses Win by Rule vs Horse and Two Advisors (2)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 6 moves; the key first move is H8+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Horses. Black has a General, 2 Advisors, a Horse.

Solution move by move

  1. 1. Red H8+7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    1. Black H3-5
    1楚河 漢界帥馬傌士傌士將
    1. Black H3-5
  2. 2. Red H3+2 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    2. Black K6+1
    2楚河 漢界帥馬士傌士將傌
    2. Black K6+1
  3. 3. Red H7-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    3. Black H5+6
    3楚河 漢界帥馬士傌士將傌
    3. Black H5+6
  4. 4. Red K5=4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    4. Black A5+6
    4楚河 漢界帥馬士傌士將傌
    4. Black A5+6
  5. 5. Red H5+6 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black K6=5
    5楚河 漢界帥馬士士將傌傌
    5. Black K6=5
  6. 6. Red H2-4 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    6楚河 漢界帥馬士傌將傌
    6. Red H2-4

Variations and alternative defences

The source manual records 3 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥馬士傌將傌

The record ends here.

Questions about this puzzle

Who moves first in "No. 10: Two Horses Win by Rule vs Horse and Two Advisors (2)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H8+7 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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