No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)

No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)楚河 漢界帥傌傌馬象象將

"No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 27 moves; the key first move is H6-8. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Horses. Black has a General, 2 Elephants, a Horse.

Solution move by move

  1. 1. Red H6-8
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    1. Black E1+3
    1楚河 漢界帥傌傌象馬象將
    1. Black E1+3
  2. 2. Red H5+6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    2. Black E5+7
    2楚河 漢界帥傌象象傌馬將
    2. Black E5+7
  3. 3. Red K4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    3. Black E7-5
    3楚河 漢界帥傌象傌馬象將
    3. Black E7-5
  4. 4. Red H8+7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    4. Black H5+7
    4楚河 漢界帥象馬傌傌象將
    4. Black H5+7
  5. 5. Red H6-4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    5. Black H7-6
    5楚河 漢界帥象傌傌象馬將
    5. Black H7-6
  6. 6. Red H4+3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    6. Black H6-5
    6楚河 漢界帥象傌象傌將馬
    6. Black H6-5
  7. 7. Red H3+4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    7. Black K4+1
    7楚河 漢界帥象傌將象馬傌
    7. Black K4+1
  8. 8. Red H7-6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    8. Black K4-1
    8楚河 漢界帥象傌象將馬傌
    8. Black K4-1
  9. 9. Red H6+4
    9. Black K4-1
    9楚河 漢界帥象傌象將馬傌
    9. Black K4-1
  10. 10. Red -H-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    10. Black K4+1
    10楚河 漢界帥傌象象將馬傌
    10. Black K4+1
  11. 11. Red H5+6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    11. Black E5-7
    11楚河 漢界帥象傌將馬傌象
    11. Black E5-7
  12. 12. Red H6+4 (check)
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    12. Black E3-5
    12楚河 漢界帥象傌將馬傌象
    12. Black E3-5
  13. 13. Red -H+5 (captures the Horse)
    Why it works
    • Wins material: takes the Horse.
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    13. Black K4=5
    13楚河 漢界帥象將傌傌象
    13. Black K4=5
  14. 14. Red H5-7
    14. Black K5=6
    14楚河 漢界帥象傌將傌象
    14. Black K5=6
  15. 15. Red H4-6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    15. Black E7+9
    15楚河 漢界帥象象傌傌將
    15. Black E7+9
  16. 16. Red H7-6
    16. Black E9+7
    16楚河 漢界帥象傌象傌將
    16. Black E9+7
  17. 17. Red +H-4
    17. Black E7-9
    17楚河 漢界帥傌象傌象將
    17. Black E7-9
  18. 18. Red H4+2
    18. Black E9+7
    18楚河 漢界帥象傌象將傌
    18. Black E9+7
  19. 19. Red H2-3 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    19. Black K6-1
    19楚河 漢界帥象傌傌象將
    19. Black K6-1
  20. 20. Red H6+4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    20. Black E7-9
    20楚河 漢界帥傌象傌象將
    20. Black E7-9
  21. 21. Red H3+1 (captures the Elephant)
    Why it works
    • Wins material: takes the Elephant.
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    21. Black K6+1
    21楚河 漢界帥象傌傌將
    21. Black K6+1
  22. 22. Red H4+2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    22. Black K6=5
    22楚河 漢界帥象傌將傌
    22. Black K6=5
  23. 23. Red H1+2
    23. Black K5=4
    23楚河 漢界帥象將傌傌
    23. Black K5=4
  24. 24. Red -H+4 (check)
    24. Black K4=5
    24楚河 漢界帥象將傌傌
    24. Black K4=5
  25. 25. Red H4-5 (captures the Elephant)
    Why it works
    • Wins material: takes the Elephant.
    What to watch out forNo real drawback in this position.
    25. Black K5=4
    25楚河 漢界帥傌將傌
    25. Black K5=4
  26. 26. Red H5+4 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    26. Black K4+1
    26楚河 漢界帥將傌傌
    26. Black K4+1
  27. 27. Red H2-4 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    27楚河 漢界帥將傌傌
    27. Red H2-4

Variations and alternative defences

The source manual records 1 variation. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥將傌傌

Red wins after 27 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

27 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H6-8 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Practical Endgames →

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