No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)
"No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 27 moves; the key first move is H6-8. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Horses. Black has a General, 2 Elephants, a Horse.
Solution move by move
- 1. Red H6-8Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
1. Black E1+31. Black E1+3 - 2. Red H5+6Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
2. Black E5+72. Black E5+7 - 3. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
3. Black E7-53. Black E7-5 - 4. Red H8+7Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
4. Black H5+74. Black H5+7 - 5. Red H6-4Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
5. Black H7-65. Black H7-6 - 6. Red H4+3Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
6. Black H6-56. Black H6-5 - 7. Red H3+4Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
7. Black K4+17. Black K4+1 - 8. Red H7-6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
8. Black K4-18. Black K4-1 - 9. Red H6+49. Black K4-1
9. Black K4-1 - 10. Red -H-5Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
10. Black K4+110. Black K4+1 - 11. Red H5+6Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
11. Black E5-711. Black E5-7 - 12. Red H6+4Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
12. Black E3-512. Black E3-5 - 13. Red -H+5Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
13. Black K4=513. Black K4=5 - 14. Red H5-714. Black K5=6
14. Black K5=6 - 15. Red H4-6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
15. Black E7+915. Black E7+9 - 16. Red H7-616. Black E9+7
16. Black E9+7 - 17. Red +H-417. Black E7-9
17. Black E7-9 - 18. Red H4+218. Black E9+7
18. Black E9+7 - 19. Red H2-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for19. Black K6-119. Black K6-1 - 20. Red H6+4Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
20. Black E7-920. Black E7-9 - 21. Red H3+1Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
21. Black K6+121. Black K6+1 - 22. Red H4+2Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
22. Black K6=522. Black K6=5 - 23. Red H1+223. Black K5=4
23. Black K5=4 - 24. Red -H+424. Black K4=5
24. Black K4=5 - 25. Red H4-5Why it works
- Wins material: takes the Elephant.
What to watch out for25. Black K5=425. Black K5=4 - 26. Red H5+4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for26. Black K4+126. Black K4+1 - 27. Red H2-4Why it works
- Ends the game: no legal reply remains.
What to watch out for27. Red H2-4
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 1: E5+3 2. H5+6 H5+7 3. H8+7 K4+1 4. K4=5 K4-1 5. H6+8 H7+5 6. H7-5+ K4-1 7. H5+4+ K4=5 8. H4-3 K5=4 9. K5+1 H5-6 10. H3+4+ H6-5 11. H8-6 Try it on the board
Final position
Red wins after 27 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 14: Two Horses Win by Rule vs Horse and Two Elephants (3)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
27 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H6-8 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 11: Two Horses Win by Rule vs Cannon, Advisor and Elephant
- No. 12: Two Horses Win by Rule vs Horse and Two Elephants (1)
- No. 13: Two Horses Win by Rule vs Horse and Two Elephants (2)
- No. 15: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (1)
- No. 16: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (2)
- No. 17: Two Horses and Elephant Win by Rule vs Horse and High Soldier
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