No. 6: Two Horses and Elephant Win by Rule vs Two Soldiers and Two Elephants
"No. 6: Two Horses and Elephant Win by Rule vs Two Soldiers and Two Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 8 moves; the key first move is H1+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Horses. Black has a General, 2 Elephants, 2 Soldiers.
Solution move by move
- 1. Red H1+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for1. Black K6+11. Black K6+1 - 2. Red H7-8Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
2. Black P5=42. Black P5=4 - 3. Red H8+6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
3. Black P4+13. Black P4+1 - 4. Red H6+8Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
4. Black P6+14. Black P6+1 - 5. Red H8+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K6+15. Black K6+1 - 6. Red H3-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
6. Black P6+16. Black P6+1 - 7. Red K4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
7. Black P4+17. Black P4+1 - 8. Red H1+2Why it works
- Ends the game: no legal reply remains.
What to watch out for8. Red H1+2
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black P4+1
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P6+1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black P6+1
- If Black plays P4+1 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays P4=5 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays E5-7 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays E5+7 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays E5+3 instead: Red mates immediately with H1-3. Try it on the board
- 7. Black P4+1
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with H1+2. Try it on the board
- If Black plays E5-7 instead: Red mates immediately with H1-3. Try it on the board
Final position
Red wins after 8 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 6: Two Horses and Elephant Win by Rule vs Two Soldiers and Two Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H1+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 3: Two Horses Win by Rule vs Full Advisors and Elephants (1)
- No. 4: Two Horses Win by Rule vs Full Advisors and Elephants (2)
- No. 5: Two Horses and Elephant Win by Rule vs Two Soldiers and Two Advisors
- No. 7: Two Horses Win by Rule vs Horse, Advisor and Elephant (1)
- No. 8: Two Horses Win by Rule vs Horse, Advisor and Elephant (2)
- No. 9: Two Horses Win by Rule vs Horse and Two Advisors (1)
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