No. 13: Three Soldiers Win by Rule vs Horse and Two Elephants

No. 13: Three Soldiers Win by Rule vs Horse and Two Elephants楚河 漢界帥象馬兵兵象兵將

"No. 13: Three Soldiers Win by Rule vs Horse and Two Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 9 moves; the key first move is P5=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 3 Soldiers. Black has a General, 2 Elephants, a Horse.

Solution move by move

  1. 1. Red P5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    • The Soldier stands where it can be captured.
    1. Black E3-1
    1楚河 漢界帥馬兵兵象象兵將
    1. Black E3-1
  2. 2. Red K5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 11 replies, so compare each one before playing it.
    2. Black H4+6
    2楚河 漢界帥馬兵兵象象兵將
    2. Black H4+6
  3. 3. Red P3+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    3. Black E1+3
    3楚河 漢界帥馬象兵象兵兵將
    3. Black E1+3
  4. 4. Red P4+1 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    4. Black K6-1
    4楚河 漢界帥馬象象兵兵兵將
    4. Black K6-1
  5. 5. Red P6=5 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    5. Black H6+5 (check)
    5楚河 漢界帥馬象象兵兵兵將
    5. Black H6+5
  6. 6. Red K4=5 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    6. Black H5+3 (check)
    6楚河 漢界帥馬象象兵兵兵將
    6. Black H5+3
  7. 7. Red K5+1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    7. Black H3-4 (check)
    7楚河 漢界帥馬象象兵兵兵將
    7. Black H3-4
  8. 8. Red K5=4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 11 replies, so compare each one before playing it.
    8. Black H4-5
    8楚河 漢界帥象馬象兵兵兵將
    8. Black H4-5
  9. 9. Red P4+1 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    9楚河 漢界帥象馬象兵兵兵將
    9. Red P4+1

Variations and alternative defences

The source manual records 1 variation. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥象馬象兵兵兵將

Red wins after 9 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 13: Three Soldiers Win by Rule vs Horse and Two Elephants"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

9 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move P5=4 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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