No. 12: Three Soldiers Win by Rule vs Full Advisors and Elephants
"No. 12: Three Soldiers Win by Rule vs Full Advisors and Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 7 moves; the key first move is K5=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 3 Soldiers. Black has a General, 2 Advisors, 2 Elephants.
Solution move by move
- 1. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
1. Black K4=51. Black K4=5 - 2. Red P5=6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
2. Black E3-12. Black E3-1 - 3. Red P7=6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
3. Black E1+33. Black E1+3 - 4. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
4. Black E3-14. Black E3-1 - 5. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black E1+35. Black E1+3 - 6. Red -P+1Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
6. Black A5+46. Black A5+4 - 7. Red P4+1Why it works
- Ends the game: no legal reply remains.
What to watch out for7. Red P4+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4=5
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black E3-1
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black E1+3
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black E3-1
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black E1+3
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with P4+1. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: Red mates immediately with P4+1. Try it on the board
- 6. Black A5+4
- If Black plays E3-1 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays E5+7 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with P4+1. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: Red mates immediately with P4+1. Try it on the board
Final position
Red wins after 7 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 12: Three Soldiers Win by Rule vs Full Advisors and Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move K5=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 9: Three Low Soldiers Win by Rule vs Two Advisors and One Elephant
- No. 10: Three Low Soldiers Win by Rule vs Two Elephants and One Advisor
- No. 11: Three Soldiers Win by Rule vs Full Advisors and Elephants (1)
- No. 13: Three Soldiers Win by Rule vs Horse and Two Elephants
- No. 14: Three Soldiers Win by Rule vs Cannon and Two Elephants
- No. 1: Lone Horse Wins by Rule vs Single Advisor (1)
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