Finally Crossing the Deadly Pass
"Finally Crossing the Deadly Pass" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 19 moves; the key first move is R5=2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Soldier. Black has a General, a Advisor, 5 Soldiers.
Solution move by move
- 1. Red R5=2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
1. Black +P=51. Black +P=5 - 2. Red K5=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
2. Black K5=62. Black K5=6 - 3. Red R2+7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K6+13. Black K6+1 - 4. Red R2-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
4. Black K6-14. Black K6-1 - 5. Red R2=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black K6=55. Black K6=5 - 6. Red R4=3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
6. Black K5=66. Black K5=6 - 7. Red R3+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for7. Black K6+17. Black K6+1 - 8. Red R3-6Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
8. Black K6-18. Black K6-1 - 9. Red R3+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for9. Black K6+19. Black K6+1 - 10. Red R3-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
10. Black K6-110. Black K6-1 - 11. Red R3=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black K6=511. Black K6=5 - 12. Red R4=8Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
12. Black K5=612. Black K5=6 - 13. Red R8-4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
13. Black P4+113. Black P4+1 - 14. Red P5=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
14. Black K6=514. Black K6=5 - 15. Red P4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
15. Black K5=415. Black K5=4 - 16. Red P5=6Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
16. Black K4=516. Black K4=5 - 17. Red P6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
17. Black P4+117. Black P4+1 - 18. Red R8=6Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 5 replies, so compare each one before playing it.
18. Black P5=418. Black P5=4 - 19. Red K6+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
19. Red K6+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black +P=5
- If Black plays P2+1 instead: Red mates immediately with R2+7. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R2+7. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R2+7. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: Red mates immediately with R2+7. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K5=6
- If Black plays P2+1 instead: Red mates immediately with R2+7. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R2+7. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R2+7. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R2+7. Try it on the board
- 4. Black K6-1
- If Black plays P2+1 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R2=4. Try it on the board
- 6. Black K5=6
- If Black plays P2+1 instead: Red mates immediately with R3+5. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R3+5. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R3+5. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R3+5. Try it on the board
- 8. Black K6-1
- If Black plays P2+1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R3=4. Try it on the board
- 10. Black K6-1
- If Black plays P2+1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R3=4. Try it on the board
- 12. Black K5=6
- If Black plays P2+1 instead: Red mates immediately with R8+4. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R8+4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R8+4. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R8+4. Try it on the board
- 13. Black P4+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K6=5
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: Red mates immediately with R8+8. Try it on the board
- 15. Black K5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: Red mates immediately with R8+8. Try it on the board
- 16. Black K4=5
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: Red mates immediately with R8+8. Try it on the board
- 17. Black P4+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P4=5 instead: Red mates immediately with R8+8. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R8+8. Try it on the board
- 18. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R6+8. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R6+8. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Finally Crossing the Deadly Pass"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
19 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R5=2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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