Alarm Shakes a Hundred Li
"Alarm Shakes a Hundred Li" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 11 moves; the key first move is +C=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, a Horse, 2 Cannons, a Soldier. Black has a General, 2 Chariots, a Cannon, 3 Soldiers.
Solution move by move
- 1. Red +C=4Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
1. Black R6+31. Black R6+3 - 2. Red C2=4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
2. Black R6=72. Black R6=7 - 3. Red C4=5Why it worksWhat to watch out for
- Not forcing: the defender has 38 replies, so compare each one before playing it.
3. Black -P=53. Black -P=5 - 4. Red P5+1Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
4. Black K6=54. Black K6=5 - 5. Red +R=5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 37 replies, so compare each one before playing it.
5. Black C3+55. Black C3+5 - 6. Red C5+1Why it worksWhat to watch out for
- Not forcing: the defender has 34 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
6. Black R7=66. Black R7=6 - 7. Red C5=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for7. Black R6=57. Black R6=5 - 8. Red R5+2Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for8. Black C3=58. Black C3=5 - 9. Red R2+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
9. Black P4=59. Black P4=5 - 10. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
10. Black C5=710. Black C5=7 - 11. Red R2=4Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 18 replies, so compare each one before playing it.
11. Black P5=611. Black P5=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R6+3
- If Black plays R6=7 instead: Red mates immediately with C2=4. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with C2=4. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with C2=4. Try it on the board
- If Black plays R6=5 instead: Red mates immediately with C2=4. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with C2=4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with C2=4. Try it on the board
- 2. Black R6=7
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black -P=5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6=5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black C3+5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R7=6
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black R6=5
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black C3=5
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P4=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5-1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black C5=7
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P5=6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Alarm Shakes a Hundred Li"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
11 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +C=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Dragon Churns the Pool
- Three Leaps at the Dragon Gate
- Striving Together With One Heart
- Straightening the Tablet to Secure the State
- Finally Crossing the Deadly Pass
- Pearl Hidden in the Casket
More from Xinwu Endgame Collection →
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