Joyful Pitch-Pot Game
"Joyful Pitch-Pot Game" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 11 moves; the key first move is E5+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, a Chariot, 2 Horses, a Cannon, a Soldier. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon, 3 Soldiers.
Solution move by move
- 1. Red E5+7Why it worksWhat to watch out for
- Gives up the Elephant; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 35 replies, so compare each one before playing it.
1. Black R3+51. Black R3+5 - 2. Red H6+7Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 27 replies, so compare each one before playing it.
2. Black P4+12. Black P4+1 - 3. Red H7-6Why it worksWhat to watch out for
- Not forcing: the defender has 28 replies, so compare each one before playing it.
3. Black C9=43. Black C9=4 - 4. Red C3+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
4. Black E5-74. Black E5-7 - 5. Red R2=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 29 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
5. Black C4-55. Black C4-5 - 6. Red R6+1Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
6. Black E7+96. Black E7+9 - 7. Red E3-1Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
7. Black P2=37. Black P2=3 - 8. Red R6=9Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
8. Black P3=48. Black P3=4 - 9. Red R9-8Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
9. Black +P=59. Black +P=5 - 10. Red R9=5Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 10 replies, so compare each one before playing it.
10. Black P5+110. Black P5+1 - 11. Red K4=5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
11. Red K4=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R3+5
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black P4+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black C9=4
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black C4-5
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays P2+1 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black E7+9
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays P2+1 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P2=3
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P3=4
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black +P=5
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9+7 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P5+1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Joyful Pitch-Pot Game"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
11 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move E5+7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- Guessing Game Through the Wall
- Yin and Yang in Harmony
- Cut Off From the Mortal World
- Snow Blocks the Blue Pass
- Clear Moon and Gentle Breeze
- Finding the Road to the Blue Clouds
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