Yin and Yang in Harmony
"Yin and Yang in Harmony" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 15 moves; the key first move is R3+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, a Chariot, 5 Soldiers. Black has a General, a Advisor, a Elephant, a Chariot, 5 Soldiers.
Solution move by move
- 1. Red R3+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for1. Black K6-11. Black K6-1 - 2. Red R3+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black K6+12. Black K6+1 - 3. Red R3-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K6-13. Black K6-1 - 4. Red P6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 28 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
4. Black R4+24. Black R4+2 - 5. Red K5=6Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
5. Black P6=55. Black P6=5 - 6. Red R3-3Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
6. Black K6+16. Black K6+1 - 7. Red P6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
7. Black A6-57. Black A6-5 - 8. Red R3=5Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
8. Black P7=68. Black P7=6 - 9. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for9. Black A5+69. Black A5+6 - 10. Red R4-4Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 10 replies, so compare each one before playing it.
10. Black P5=610. Black P5=6 - 11. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
11. Black P1+111. Black P1+1 - 12. Red P2=3Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
12. Black P1=212. Black P1=2 - 13. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
13. Black -P=313. Black -P=3 - 14. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
14. Black K6=514. Black K6=5 - 15. Red P4=5Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
15. Black K5-115. Black K5-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 4. Black R4+2
- If Black plays P2+1 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: Red mates immediately with P6=5. Try it on the board
- 5. Black P6=5
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K6+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black A6-5
- If Black plays P2+1 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P7=6
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P5=6
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P1+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P1=2
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black -P=3
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K6=5
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black K5-1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Yin and Yang in Harmony"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
15 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R3+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- Leap Months Complete the Year
- Guessing Game Through the Wall
- Cut Off From the Mortal World
- Joyful Pitch-Pot Game
- Snow Blocks the Blue Pass
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