Jin and Song Make Peace
"Jin and Song Make Peace" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 21 moves; the key first move is R2+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, a Chariot, a Cannon, 2 Soldiers. Black has a General, a Advisor, 2 Elephants, a Chariot, 2 Horses, 5 Soldiers.
Solution move by move
- 1. Red R2+3Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red R2-5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black E7+92. Black E7+9 - 3. Red R2=6Why it works
- Wins material: takes the Horse.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K4=53. Black K4=5 - 4. Red P3+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black A5-64. Black A5-6 - 5. Red R6+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black K5+15. Black K5+1 - 6. Red P7=66. Black K5+1
6. Black K5+1 - 7. Red R6=57. Black K5=6
7. Black K5=6 - 8. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
What to watch out for8. Black K6=58. Black K6=5 - 9. Red R4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for9. Black K5=69. Black K5=6 - 10. Red R5-8Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
10. Black H5-710. Black H5-7 - 11. Red C1=7Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
11. Black P6=511. Black P6=5 - 12. Red R5+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 14 replies, so compare each one before playing it.
12. Black H7-512. Black H7-5 - 13. Red K6=5Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
13. Black +P=613. Black +P=6 - 14. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
14. Black K6=514. Black K6=5 - 15. Red C7-7Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
15. Black P6+115. Black P6+1 - 16. Red P3=2Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
16. Black P7+116. Black P7+1 - 17. Red C7+7Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
17. Black P7+117. Black P7+1 - 18. Red C7=5Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
18. Black P7+118. Black P7+1 - 19. Red P2=1Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
19. Black P7=619. Black P7=6 - 20. Red P1=2Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
20. Black K5=620. Black K5=6 - 21. Red P6=5Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
21. Red P6=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays A5-6 instead: Red mates immediately with R2=4. Try it on the board
- 2. Black E7+9
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7+5 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K4=5
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K5+1
- If Black plays K5=6 instead: Red mates immediately with R6=4. Try it on the board
- 7. Black K5=6
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black H5-7
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P6=5
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black H7-5
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black +P=6
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=8 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K6=5
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P6+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P7+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P7+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P7+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black P7=6
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black K5=6
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Jin and Song Make Peace"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
21 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Garrison Soldiers of the Border Town
- Surpassing All Peers
- Seeing Off and Welcoming
- Golden Cat Catches the Mouse
- Chancellor Drives the Horses
- Brocade Screens Face Off
More from Xinwu Endgame Collection →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文