Garrison Soldiers of the Border Town
"Garrison Soldiers of the Border Town" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 18 moves; the key first move is -R=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, 2 Elephants, 2 Chariots, a Cannon, 4 Soldiers. Black has a General, 2 Chariots, a Horse, 5 Soldiers.
Solution move by move
- 1. Red -R=6Why it works
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black R4-51. Black R4-5 - 2. Red R1=6Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
2. Black H3+42. Black H3+4 - 3. Red C1+4Why it worksWhat to watch out for
- Not forcing: the defender has 44 replies, so compare each one before playing it.
3. Black P6+13. Black P6+1 - 4. Red K5=4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 41 replies, so compare each one before playing it.
4. Black R4=64. Black R4=6 - 5. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 44 replies, so compare each one before playing it.
5. Black R6-25. Black R6-2 - 6. Red P5=6Why it worksWhat to watch out for
- The Soldier stands where it can be captured.
6. Black K4=56. Black K4=5 - 7. Red C1+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for7. Black R6-17. Black R6-1 - 8. Red P9=8Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
8. Black P3=48. Black P3=4 - 9. Red P8=7Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
9. Black P5+19. Black P5+1 - 10. Red E5+7Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
10. Black H4-610. Black H4-6 - 11. Red P7+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
11. Black P9=811. Black P9=8 - 12. Red P7+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
12. Black P8=712. Black P8=7 - 13. Red C1=4Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
13. Black P7+113. Black P7+1 - 14. Red P7=6Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
14. Black H6-414. Black H6-4 - 15. Red C4=6Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
15. Black K5=615. Black K5=6 - 16. Red C6-8Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
16. Black K6+116. Black K6+1 - 17. Red C6-1Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
17. Black P1=217. Black P1=2 - 18. Red C6=3Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
18. Black P2=318. Black P2=3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R4-5
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+4 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black H3+4
- If Black plays R4-1 instead: Red mates immediately with C1+5. Try it on the board
- If Black plays R2=4 instead: Red mates immediately with C1+5. Try it on the board
- 3. Black P6+1
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R4=6
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R6-2
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K4=5
- If Black plays R6=4 instead: Red mates immediately with C1+1. Try it on the board
- 8. Black P3=4
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9=8 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P5+1
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black H4-6
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P9=8
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9+1 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P8=7
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P7+1
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black H6-4
- If Black plays K5=6 instead: Red mates immediately with P2=3. Try it on the board
- 15. Black K5=6
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black K6+1
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P1=2
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P2=3
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Garrison Soldiers of the Border Town"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
18 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -R=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- Shooting the Halberd at the Camp Gate
- Surpassing All Peers
- Seeing Off and Welcoming
- Jin and Song Make Peace
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