Great Merit of the Chief Ministers
"Great Merit of the Chief Ministers" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 18 moves; the key first move is P4+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, a Elephant, a Chariot, a Cannon, 3 Soldiers. Black has a General, 2 Advisors, a Elephant, 2 Chariots, 5 Soldiers.
Solution move by move
- 1. Red P4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K5-11. Black K5-1 - 2. Red P4+12. Black K5-1
2. Black K5-1 - 3. Red R3=53. Black K5=4
3. Black K5=4 - 4. Red R5+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- The Chariot stands where it can be captured.
4. Black K4+14. Black K4+1 - 5. Red R5=8Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
5. Black A4-55. Black A4-5 - 6. Red R8-6Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
6. Black K4+16. Black K4+1 - 7. Red C3=1Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
7. Black P8=77. Black P8=7 - 8. Red E1-3Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
8. Black R5=98. Black R5=9 - 9. Red C1+2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
9. Black R9-69. Black R9-6 - 10. Red +P=1Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
10. Black P5+110. Black P5+1 - 11. Red R8=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for11. Black K4=511. Black K4=5 - 12. Red R6-1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
12. Black P7+112. Black P7+1 - 13. Red R6=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for13. Black K5=413. Black K5=4 - 14. Red P2=3Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
14. Black K4-114. Black K4-1 - 15. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
15. Black A5+415. Black A5+4 - 16. Red R5=6Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
16. Black P7+116. Black P7+1 - 17. Red R6-1Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 10 replies, so compare each one before playing it.
17. Black P5=417. Black P5=4 - 18. Red K4+1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
18. Red K4+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black K5-1
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R3=5. Try it on the board
- 3. Black K5=4
- If Black plays A4-5 instead: Red mates immediately with C3+4. Try it on the board
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K4+1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black A4-5
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K4+1
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P8=7
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black R5=9
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black R9-6
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P5+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P7+1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K4-1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black A5+4
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P7+1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Great Merit of the Chief Ministers"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
18 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P4+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Chariots and Horses Gallop Across
- Scorning Wealth, Cherishing Friends
- Unload Your Cargo
- Shooting the Halberd at the Camp Gate
- Garrison Soldiers of the Border Town
- Surpassing All Peers
More from Xinwu Endgame Collection →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文