Chariots and Horses Gallop Across
"Chariots and Horses Gallop Across" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 14 moves; the key first move is R2+9. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, a Chariot, a Horse, a Cannon, 2 Soldiers. Black has a General, a Advisor, a Elephant, 2 Chariots, a Horse, 4 Soldiers.
Solution move by move
- 1. Red R2+9Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red R2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black A5-62. Black A5-6 - 3. Red R3=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for3. Black R5-83. Black R5-8 - 4. Red R4-8Why it works
- Wins material: takes the Horse.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
4. Black R5+94. Black R5+9 - 5. Red K6=5Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
5. Black +P=65. Black +P=6 - 6. Red R4-1Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
6. Black R1+36. Black R1+3 - 7. Red K5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
7. Black R1=67. Black R1=6 - 8. Red C1-3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
8. Black P3=48. Black P3=4 - 9. Red K5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
9. Black R6=59. Black R6=5 - 10. Red K5=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
10. Black R5-610. Black R5-6 - 11. Red H6+411. Black R5-2
11. Black R5-2 - 12. Red P7=6Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
12. Black K4+112. Black K4+1 - 13. Red C1+2Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
13. Black P7+113. Black P7+1 - 14. Red E1+3Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
14. Red E1+3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays A5-6 instead: Red mates immediately with R2=4. Try it on the board
- 4. Black R5+9
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+5 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black +P=6
- If Black plays +P=8 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P2+1 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R1=2 instead: Red mates immediately with R4+8. Try it on the board
- 6. Black R1+3
- If Black plays P2+1 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays R1=2 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays R1=3 instead: Red mates immediately with R4+9. Try it on the board
- 7. Black R1=6
- If Black plays R1=2 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays R1=3 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays R1=4 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays R1=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1-1 instead: Red mates immediately with R4+9. Try it on the board
- If Black plays R1-2 instead: Red mates immediately with R4+9. Try it on the board
- 8. Black P3=4
- If Black plays R6=7 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with C1=6. Try it on the board
- 9. Black R6=5
- If Black plays R6=7 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R6=2 instead: Red mates immediately with C1=6. Try it on the board
- 10. Black R5-6
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R5=4 instead: Red mates immediately with C1=6. Try it on the board
- If Black plays R5=3 instead: Red mates immediately with C1=6. Try it on the board
- 11. Black R5-2
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K4+1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P7+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Chariots and Horses Gallop Across"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
14 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+9 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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