Chariots and Horses Gallop Across

Chariots and Horses Gallop Across楚河 漢界帥卒俥卒卒車馬相車兵卒傌象兵士將炮

"Chariots and Horses Gallop Across" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 14 moves; the key first move is R2+9. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Elephant, a Chariot, a Horse, a Cannon, 2 Soldiers. Black has a General, a Advisor, a Elephant, 2 Chariots, a Horse, 4 Soldiers.

Solution move by move

  1. 1. Red R2+9 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black E5-7 (threatens mate next move)
    1楚河 漢界帥卒卒卒車馬相車兵卒傌兵士將象俥炮
    1. Black E5-7
  2. 2. Red R2=3 (captures the Elephant, check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Elephant.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    2. Black A5-6 (threatens mate next move)
    2楚河 漢界帥卒卒卒車馬相車兵卒傌兵將士俥炮
    2. Black A5-6
  3. 3. Red R3=4 (captures the Advisor, check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    3. Black R5-8 (check, threatens mate next move, the only legal reply, the General has no escape square)
    3楚河 漢界帥卒卒卒馬相車兵卒傌兵將車俥炮
    3. Black R5-8
  4. 4. Red R4-8 (captures the Horse, check, the General has no escape square)
    Why it works
    • Wins material: takes the Horse.
    • Takes away the General's escape squares.
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    4. Black R5+9 (check, threatens mate next move, the only legal reply)
    4楚河 漢界帥車卒卒卒俥相車兵卒傌兵將炮
    4. Black R5+9
  5. 5. Red K6=5 (captures the Chariot, threatens mate next move)
    Why it works
    • Wins material: takes the Chariot.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 24 replies, so compare each one before playing it.
    5. Black +P=6 (check)
    5楚河 漢界帥卒卒卒俥相車兵卒傌兵將炮
    5. Black +P=6
  6. 6. Red R4-1 (captures the Soldier, threatens mate next move)
    Why it works
    • Wins material: takes the Soldier.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 22 replies, so compare each one before playing it.
    6. Black R1+3 (check, threatens mate next move, the only legal reply)
    6楚河 漢界車帥俥卒卒相兵卒傌兵將炮
    6. Black R1+3
  7. 7. Red K5+1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 19 replies, so compare each one before playing it.
    7. Black R1=6 (captures the Chariot)
    7楚河 漢界車卒卒帥相兵卒傌兵將炮
    7. Black R1=6
  8. 8. Red C1-3 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 22 replies, so compare each one before playing it.
    8. Black P3=4 (check)
    8楚河 漢界車卒卒帥相兵卒炮傌兵將
    8. Black P3=4
  9. 9. Red K5+1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 24 replies, so compare each one before playing it.
    9. Black R6=5 (check)
    9楚河 漢界車卒卒帥相兵卒炮傌兵將
    9. Black R6=5
  10. 10. Red K5=4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 24 replies, so compare each one before playing it.
    10. Black R5-6
    10楚河 漢界卒卒帥相兵卒車炮傌兵將
    10. Black R5-6
  11. 11. Red H6+4 (check)
    11. Black R5-2
    11楚河 漢界卒卒帥相兵卒炮兵車傌將
    11. Black R5-2
  12. 12. Red P7=6 (check, sacrifices the Soldier)
    Why it works–
    What to watch out for
    • Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
    12. Black K4+1 (captures the Soldier)
    12楚河 漢界卒卒帥相兵卒炮將車傌
    12. Black K4+1
  13. 13. Red C1+2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    13. Black P7+1 (captures the Soldier)
    13楚河 漢界卒卒帥相卒將車傌炮
    13. Black P7+1
  14. 14. Red E1+3 (captures the Soldier)
    Why it works
    • Wins material: takes the Soldier.
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    14楚河 漢界卒卒帥相將車傌炮
    14. Red E1+3

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界卒卒帥相將車傌炮

The record ends here.

Questions about this puzzle

Who moves first in "Chariots and Horses Gallop Across"?

Red moves first, as in every puzzle of Xinwu Endgame Collection.

How many moves does the solution take?

14 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R2+9 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Xinwu Endgame Collection →

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