Marching and Deploying Troops
"Marching and Deploying Troops" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 13 moves; the key first move is P5=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, a Advisor, a Elephant, a Chariot, 2 Horses, a Cannon, 2 Soldiers. Black has a General, 2 Elephants, a Chariot, 2 Horses, 2 Cannons, 2 Soldiers.
Solution move by move
- 1. Red P5=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- The Soldier stands where it can be captured.
1. Black K4=51. Black K4=5 - 2. Red P4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black K5=62. Black K5=6 - 3. Red R2=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black H5+63. Black H5+6 - 4. Red C2=4Why it works
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
4. Black H6-84. Black H6-8 - 5. Red C4-2Why it works
- Wins material: takes the Chariot.
- Takes away the General's escape squares.
What to watch out for5. Black H8-65. Black H8-6 - 6. Red H7+8Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
6. Black C6-16. Black C6-1 - 7. Red -H-6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
7. Black P7=67. Black P7=6 - 8. Red H6+4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 34 replies, so compare each one before playing it.
8. Black C6+28. Black C6+2 - 9. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
9. Black C5-69. Black C5-6 - 10. Red P6=5Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
10. Black H6-510. Black H6-5 - 11. Red K5=4Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
11. Black H7-811. Black H7-8 - 12. Red A4+5Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
12. Black H8+612. Black H8+6 - 13. Red A5+4Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
13. Red A5+4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4=5
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black H6-8
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-5 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black H8-6
- If Black plays C6+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H8+6 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black C6-1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P7=6
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=2 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black C6+2
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=2 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black C5-6
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black H6-5
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black H7-8
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black H8+6
- If Black plays H8-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H8-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H8-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H8+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H8+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Marching and Deploying Troops"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P5=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Dragonfly Perches on the Fishing Rod
- Fly Rides the Steed's Tail
- Mantis Blocks the Chariot
- Red Hare, the Fine Steed
- Yuechang Submits as a Guest
- Chariots and Horses Gallop Across
More from Xinwu Endgame Collection →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文