Yuechang Submits as a Guest
"Yuechang Submits as a Guest" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 15 moves; the key first move is R1+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, 2 Chariots, a Horse, 2 Soldiers. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, 2 Cannons, 4 Soldiers.
Solution move by move
- 1. Red R1+1Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
1. Black H7-81. Black H7-8 - 2. Red R1=2Why it works
- Wins material: takes the Horse.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black E9-72. Black E9-7 - 3. Red R2=3Why it works
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black R7-93. Black R7-9 - 4. Red R9+1Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black C2-14. Black C2-1 - 5. Red R9=8Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for5. Black C3-25. Black C3-2 - 6. Red R8=7Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
6. Black E1-36. Black E1-3 - 7. Red H9+8Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
7. Black +P+17. Black +P+1 - 8. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
8. Black -P+18. Black -P+1 - 9. Red A4+5Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Advisor; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 22 replies, so compare each one before playing it.
9. Black +P=59. Black +P=5 - 10. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
10. Black P6=510. Black P6=5 - 11. Red K6=5Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
11. Black R7+711. Black R7+7 - 12. Red K5-1Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
12. Black R7=412. Black R7=4 - 13. Red P6+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
13. Black R4-713. Black R4-7 - 14. Red H8+6Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
14. Black K5=414. Black K5=4 - 15. Red K5-1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
15. Red K5-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black H7-8
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with P6+1. Try it on the board
- 2. Black E9-7
- If Black plays R7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with P6+1. Try it on the board
- 3. Black R7-9
- If Black plays A5-6 instead: Red mates immediately with P6+1. Try it on the board
- 4. Black C2-1
- If Black plays C3-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: Red mates immediately with P6+1. Try it on the board
- 5. Black C3-2
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: Red mates immediately with P6+1. Try it on the board
- 6. Black E1-3
- If Black plays A5-4 instead: Red mates immediately with P6+1. Try it on the board
- 7. Black +P+1
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with P6+1. Try it on the board
- 8. Black -P+1
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black +P=5
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P6=5
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black R7+7
- If Black plays +P=6 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays +P=4 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays -P=6 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays -P=4 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R7=8 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R7=9 instead: Red mates immediately with P6+1. Try it on the board
- 12. Black R7=4
- If Black plays P5=6 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R7=8 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R7=9 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R7=6 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R7=5 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K5=4
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Yuechang Submits as a Guest"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
15 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R1+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- Chariots and Horses Gallop Across
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