Surpassing All Peers
"Surpassing All Peers" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 13 moves; the key first move is R1+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, a Chariot, a Horse, a Cannon, a Soldier. Black has a General, a Advisor, 2 Chariots, 2 Horses, a Cannon.
Solution move by move
- 1. Red R1+6Why it works
- Takes away the General's escape squares.
What to watch out for1. Black -H-81. Black -H-8 - 2. Red R1=2Why it works
- Wins material: takes the Horse.
- Takes away the General's escape squares.
What to watch out for2. Black H6-72. Black H6-7 - 3. Red H2+4Why it worksWhat to watch out for
- Not forcing: the defender has 30 replies, so compare each one before playing it.
3. Black C6=33. Black C6=3 - 4. Red R2-9Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 28 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
4. Black R4+14. Black R4+1 - 5. Red K5=6Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
5. Black C3=85. Black C3=8 - 6. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
6. Black C8-76. Black C8-7 - 7. Red H4+5Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
7. Black C8=57. Black C8=5 - 8. Red H5+7Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
8. Black A5+48. Black A5+4 - 9. Red H7+9Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
9. Black C5-29. Black C5-2 - 10. Red H9+7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
- The Horse stands where it can be captured.
10. Black H7+510. Black H7+5 - 11. Red K5=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
11. Black H5-311. Black H5-3 - 12. Red C9+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for12. Black H3+112. Black H3+1 - 13. Red C9=5Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
13. Black H1+213. Black H1+2
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black -H-8
- If Black plays A5-6 instead: Red mates immediately with R1=4. Try it on the board
- 2. Black H6-7
- If Black plays H6-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black C6=3
- If Black plays C6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R4+1
- If Black plays C3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3-2 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black C3=8
- If Black plays C3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3-4 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black C8-7
- If Black plays C8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8-3 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black C8=5
- If Black plays C8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=2 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black A5+4
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black C5-2
- If Black plays A4-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5-1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black H7+5
- If Black plays A4-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=6 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays C5=3 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays C5+1 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays C5+2 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays C5+3 instead: Red mates immediately with C9+6. Try it on the board
- 11. Black H5-3
- If Black plays H5-7 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays H5+7 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays H5+3 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays H5+6 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays H5+4 instead: Red mates immediately with C9+6. Try it on the board
- If Black plays C5=6 instead: Red mates immediately with C9+6. Try it on the board
- 13. Black H1+2
- If Black plays A4-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Surpassing All Peers"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R1+6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Great Merit of the Chief Ministers
- Shooting the Halberd at the Camp Gate
- Garrison Soldiers of the Border Town
- Seeing Off and Welcoming
- Jin and Song Make Peace
- Golden Cat Catches the Mouse
More from Xinwu Endgame Collection →
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