Earthworm Subdues the Dragon
"Earthworm Subdues the Dragon" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 21 moves; the key first move is R7+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Soldier. Black has a General, 2 Advisors, a Elephant, a Chariot, 3 Soldiers.
Solution move by move
- 1. Red R7+3Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
1. Black P7+11. Black P7+1 - 2. Red R7=4Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
2. Black P3+12. Black P3+1 - 3. Red P1=2Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
3. Black E5-73. Black E5-7 - 4. Red P2=3Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
4. Black P3=44. Black P3=4 - 5. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
5. Black A5-65. Black A5-6 - 6. Red P4=5Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
6. Black A4+56. Black A4+5 - 7. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
7. Black P4=57. Black P4=5 - 8. Red R4+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
8. Black -P+18. Black -P+1 - 9. Red P5=4Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
9. Black -P+19. Black -P+1 - 10. Red R1=2Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
10. Black K5=410. Black K5=4 - 11. Red R4-2Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
11. Black A5+411. Black A5+4 - 12. Red P4=5Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
12. Black A4-512. Black A4-5 - 13. Red P5=4Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
13. Black A5+413. Black A5+4 - 14. Red P4=5Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
14. Black A6+514. Black A6+5 - 15. Red P5=6Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
15. Black -P=415. Black -P=4 - 16. Red P6+1Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
16. Black P4+116. Black P4+1 - 17. Red P6+1Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
17. Black K4+117. Black K4+1 - 18. Red R4=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for18. Black A5+418. Black A5+4 - 19. Red R6=4Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
19. Black A4-519. Black A4-5 - 20. Red R4=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for20. Black A5+420. Black A5+4 - 21. Red R6=4Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
21. Red R6=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black P7+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black P3+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black E5-7
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P3=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black A5-6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black A4+5
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P4=5
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black -P+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black -P+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5=4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black A5+4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black A4-5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black A5+4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black A6+5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black -P=4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P4+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black K4+1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black A4-5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Earthworm Subdues the Dragon"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
21 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R7+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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