Earthworm Subdues the Dragon

Earthworm Subdues the Dragon楚河 漢界帥俥俥卒卒車卒兵象士士將

"Earthworm Subdues the Dragon" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 21 moves; the key first move is R7+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Chariots, a Soldier. Black has a General, 2 Advisors, a Elephant, a Chariot, 3 Soldiers.

Solution move by move

  1. 1. Red R7+3 (captures the Chariot)
    Why it works
    • Wins material: takes the Chariot.
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    • The Chariot stands where it can be captured.
    1. Black P7+1 (threatens mate next move)
    1楚河 漢界帥俥卒卒俥卒兵象士士將
    1. Black P7+1
  2. 2. Red R7=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    2. Black P3+1
    2楚河 漢界帥俥卒卒卒俥兵象士士將
    2. Black P3+1
  3. 3. Red P1=2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 16 replies, so compare each one before playing it.
    3. Black E5-7
    3楚河 漢界帥俥卒卒卒俥兵士士將象
    3. Black E5-7
  4. 4. Red P2=3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    4. Black P3=4
    4楚河 漢界帥俥卒卒卒俥兵士士將象
    4. Black P3=4
  5. 5. Red P3=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    5. Black A5-6 (threatens mate next move)
    5楚河 漢界帥俥卒卒卒俥兵士將士象
    5. Black A5-6
  6. 6. Red P4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    6. Black A4+5
    6楚河 漢界帥俥卒卒卒俥兵士將士象
    6. Black A4+5
  7. 7. Red P5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    7. Black P4=5
    7楚河 漢界帥俥卒卒卒俥兵士將士象
    7. Black P4=5
  8. 8. Red R4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    8. Black -P+1
    8楚河 漢界帥俥卒卒卒俥兵士將士象
    8. Black -P+1
  9. 9. Red P5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    9. Black -P+1
    9楚河 漢界帥俥卒卒卒俥兵士將士象
    9. Black -P+1
  10. 10. Red R1=2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    10. Black K5=4
    10楚河 漢界帥俥卒卒卒俥兵士將士象
    10. Black K5=4
  11. 11. Red R4-2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    11. Black A5+4
    11楚河 漢界帥俥卒卒卒俥兵士將士象
    11. Black A5+4
  12. 12. Red P4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    12. Black A4-5
    12楚河 漢界帥俥卒卒卒俥兵士將士象
    12. Black A4-5
  13. 13. Red P5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    13. Black A5+4
    13楚河 漢界帥俥卒卒卒俥兵士將士象
    13. Black A5+4
  14. 14. Red P4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    14. Black A6+5
    14楚河 漢界帥俥卒卒卒俥兵士士將象
    14. Black A6+5
  15. 15. Red P5=6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    15. Black -P=4
    15楚河 漢界帥俥卒卒卒俥兵士士將象
    15. Black -P=4
  16. 16. Red P6+1 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    • The Soldier stands where it can be captured.
    16. Black P4+1
    16楚河 漢界帥俥卒卒卒俥兵士將象
    16. Black P4+1
  17. 17. Red P6+1 (check, sacrifices the Soldier)
    Why it works–
    What to watch out for
    • Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
    17. Black K4+1 (captures the Soldier)
    17楚河 漢界帥俥卒卒卒俥將士象
    17. Black K4+1
  18. 18. Red R4=6 (check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    18. Black A5+4 (threatens mate next move)
    18楚河 漢界帥俥卒卒卒俥士將象
    18. Black A5+4
  19. 19. Red R6=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    19. Black A4-5
    19楚河 漢界帥俥卒卒卒俥將士象
    19. Black A4-5
  20. 20. Red R4=6 (check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    20. Black A5+4 (threatens mate next move)
    20楚河 漢界帥俥卒卒卒俥士將象
    20. Black A5+4
  21. 21. Red R6=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    21楚河 漢界帥俥卒卒卒俥士將象
    21. Red R6=4

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥俥卒卒卒俥士將象

The record ends here.

Questions about this puzzle

Who moves first in "Earthworm Subdues the Dragon"?

Red moves first, as in every puzzle of Xinwu Endgame Collection.

How many moves does the solution take?

21 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R7+3 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Xinwu Endgame Collection →

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