Four Greybeards of Mount Shang
"Four Greybeards of Mount Shang" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 16 moves; the key first move is C2+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Horse, 2 Cannons. Black has a General, 2 Advisors, a Elephant, 2 Chariots, a Cannon, 4 Soldiers.
Solution move by move
- 1. Red C2+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red C3=5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black A5+42. Black A5+4 - 3. Red C5-5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
3. Black P5=43. Black P5=4 - 4. Red H2+34. Black K5+1
4. Black K5+1 - 5. Red H3-4Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
5. Black K5=65. Black K5=6 - 6. Red H4+6Why it works
- Wins material: takes the Advisor.
What to watch out for6. Black K6=56. Black K6=5 - 7. Red H6+7Why it works
- Wins material: takes the Chariot.
What to watch out for7. Black K5-17. Black K5-1 - 8. Red H7-68. Black K5+1
8. Black K5+1 - 9. Red H6-49. Black K5-1
9. Black K5-1 - 10. Red H4+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for10. Black K5+110. Black K5+1 - 11. Red C2-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
11. Black R8-811. Black R8-8 - 12. Red R6-1Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 29 replies, so compare each one before playing it.
12. Black R8=712. Black R8=7 - 13. Red R6+613. Black K5-1
13. Black K5-1 - 14. Red R6=3Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
14. Black P2=314. Black P2=3 - 15. Red R3-5Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
15. Black P6+115. Black P6+1 - 16. Red R3-3Why it works
- Wins material: takes the Cannon.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 7 replies, so compare each one before playing it.
16. Black P6=716. Black P6=7
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black A5+4
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black P5=4
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A4-5 instead: Red mates immediately with H2+4. Try it on the board
- If Black plays K5=4 instead: Red mates immediately with R6+4. Try it on the board
- 4. Black K5+1
- If Black plays K5=4 instead: Red mates immediately with R6+4. Try it on the board
- 5. Black K5=6
- If Black plays K5=4 instead: Red mates immediately with R6+4. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R6+4. Try it on the board
- 6. Black K6=5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K5-1
- If Black plays K5=6 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R6+4. Try it on the board
- 8. Black K5+1
- If Black plays K5=4 instead: Red mates immediately with H6-5. Try it on the board
- 9. Black K5-1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R6+4. Try it on the board
- 12. Black R8=7
- If Black plays C7=8 instead: Red mates immediately with R6+6. Try it on the board
- If Black plays C7=9 instead: Red mates immediately with R6+6. Try it on the board
- If Black plays C7=6 instead: Red mates immediately with R6+6. Try it on the board
- If Black plays C7=5 instead: Red mates immediately with R6+6. Try it on the board
- If Black plays C7-1 instead: Red mates immediately with R6+6. Try it on the board
- If Black plays C7-2 instead: Red mates immediately with R6+6. Try it on the board
- 13. Black K5-1
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P2=3
- If Black plays C7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7-2 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P6+1
- If Black plays C7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7-2 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P6=7
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7+9 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Four Greybeards of Mount Shang"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
16 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C2+2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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