Song and Chu Make Peace
"Song and Chu Make Peace" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 10 moves; the key first move is P5=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, a Chariot, 3 Soldiers. Black has a General, a Advisor, a Elephant, a Horse, 4 Soldiers.
Solution move by move
- 1. Red P5=6Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
1. Black H7+51. Black H7+5 - 2. Red P6+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
2. Black E7-52. Black E7-5 - 3. Red P2=3Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
3. Black P8=73. Black P8=7 - 4. Red R5+1Why it works
- Wins material: takes the Horse.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
4. Black P6=54. Black P6=5 - 5. Red R5-2Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 9 replies, so compare each one before playing it.
5. Black P4=55. Black P4=5 - 6. Red K5+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
6. Black -P=66. Black -P=6 - 7. Red P7+1Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
7. Black P6+17. Black P6+1 - 8. Red E9+7Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
8. Black P7=68. Black P7=6 - 9. Red K5-1Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
9. Black -P=59. Black -P=5 - 10. Red E7-5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
10. Black E5+310. Black E5+3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black H7+5
- If Black plays H7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: Red mates immediately with R5+7. Try it on the board
- 2. Black E7-5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black P8=7
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P6=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R5+4. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: Red mates immediately with R5+4. Try it on the board
- If Black plays +P=8 instead: Red mates immediately with R5+4. Try it on the board
- 5. Black P4=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R5+6. Try it on the board
- If Black plays +P+1 instead: Red mates immediately with R5+6. Try it on the board
- If Black plays +P=8 instead: Red mates immediately with R5+6. Try it on the board
- If Black plays +P=6 instead: Red mates immediately with R5+6. Try it on the board
- If Black plays -P+1 instead: Red mates immediately with R5+6. Try it on the board
- 6. Black -P=6
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=8 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P6+1
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P7=6
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black -P=5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black E5+3
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Song and Chu Make Peace"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P5=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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