Horse Tramples the Linked Camps

Horse Tramples the Linked Camps楚河 漢界仕相帥仕馬卒車相兵卒兵兵兵將炮兵

"Horse Tramples the Linked Camps" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 12 moves; the key first move is K6-1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Advisors, 2 Elephants, a Cannon, 5 Soldiers. Black has a General, a Chariot, a Horse, 2 Soldiers.

Solution move by move

  1. 1. Red K6-1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 17 replies, so compare each one before playing it.
    1. Black P3+1
    1楚河 漢界帥仕相卒仕馬車相兵卒兵兵兵將炮兵
    1. Black P3+1
  2. 2. Red +P=4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 19 replies, so compare each one before playing it.
    2. Black P3+1 (check, the only legal reply)
    2楚河 漢界卒帥仕相仕馬車相兵卒兵兵兵將炮兵
    2. Black P3+1
  3. 3. Red K6=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 17 replies, so compare each one before playing it.
    3. Black R7-1 (captures the Soldier)
    3楚河 漢界卒帥仕相仕馬相車卒兵兵兵將炮兵
    3. Black R7-1
  4. 4. Red -P=6 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 25 replies, so compare each one before playing it.
    4. Black P3=4 (check, threatens mate next move, the only legal reply)
    4楚河 漢界卒帥仕相仕馬相車卒兵兵兵將炮兵
    4. Black P3=4
  5. 5. Red K5=6 (captures the Soldier, threatens mate next move)
    Why it works
    • Wins material: takes the Soldier.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 24 replies, so compare each one before playing it.
    5. Black R7=4 (check)
    5楚河 漢界帥仕相仕馬相車卒兵兵兵將炮兵
    5. Black R7=4
  6. 6. Red K6=5 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 22 replies, so compare each one before playing it.
    6. Black R4-5 (captures the Soldier)
    6楚河 漢界帥仕相仕馬相卒車兵兵將炮兵
    6. Black R4-5
  7. 7. Red P7=6 (check, sacrifices the Soldier)
    Why it works–
    What to watch out for
    • Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
    7. Black R4-1 (captures the Soldier)
    7楚河 漢界帥仕相仕馬相卒兵車將炮兵
    7. Black R4-1
  8. 8. Red C3=6 (captures the Chariot, sacrifices the Cannon)
    Why it works
    • Wins material: takes the Chariot.
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    8. Black K5=4 (captures the Cannon)
    8楚河 漢界帥仕相仕馬相卒兵將兵
    8. Black K5=4
  9. 9. Red P4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    9. Black H2-3
    9楚河 漢界帥仕相仕相馬卒兵將兵
    9. Black H2-3
  10. 10. Red P1=2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    10. Black H3-5
    10楚河 漢界帥仕相仕相馬卒兵將兵
    10. Black H3-5
  11. 11. Red P2=3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    11. Black H5-6
    11楚河 漢界帥仕相仕相卒馬兵將兵
    11. Black H5-6
  12. 12. Red P3=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    12. Black P1+1
    12楚河 漢界帥仕相仕相卒馬兵將兵
    12. Black P1+1

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥仕相仕相卒馬兵將兵

The record ends here.

Questions about this puzzle

Who moves first in "Horse Tramples the Linked Camps"?

Red moves first, as in every puzzle of Hundred Game Manual.

How many moves does the solution take?

12 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move K6-1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Hundred Game Manual →

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